Loading…

Log in to bookmark your favorites and sync them to your phone or calendar.

Workshops / Panels / Special Sessions [clear filter]
Tuesday, May 25
 

5:00pm EDT

K-12 STEM Workshop: Extended Educational Realities – Virtual and Augmented Reality Showcases Engaging Remote School Communities
Extended Educational Realities — Virtual and Augmented Reality Showcases Engaging Remote School Communities
Ian Fairhurst, Sue Floro
Knox Grammar Preparatory School, Australia
Watch the presentation video

Our primary technology framework has a driving vision that students learn to recognise the power that they, as an individual, possess to enact change in the world. Students investigate real-world scenarios where small changes at a local level create big impacts at a global level (Think Global, Act Local).
Learn about a diverse range of technical solutions for engaging the whole school community through a range of web-accessible platforms. Explore immersive and interactive learning experiences, virtual reality coding, WebXR platforms and augmented reality tools for showcasing student-generated solutions through whole-school inquiry frameworks.
This presentation will look at how students can use virtual and augmented reality through online and mobile platforms to transform the physical learning experience, showcase their understanding and retell events as part of an individualised learning journey.
See how to implement VR, AR and XR into a primary classroom environment while promoting student inquiry and providing quality feedback.
With the global focus on authentic synchronous and asynchronous experiences for all members of educational communities there has come a new era of immersive and experiential learning platforms which are accessible to all learners from Pre-Kindergarten through to University and beyond.
Web XR Platforms such as FrameVR.io and Virtual Reality coding applications such as CoSpaces are powerful yet lower barrier entry platforms for learners at any stage of education.
The session will demonstrate the deep use of these technologies through a structured primary years inquiry learning framework.

Workshop resource Site
https://sites.google.com/knox.nsw.edu.au/knoxpreppresentations/presentations/extended-educational-realities

WebXR Platform - Live and Synchronous (Student Guides)
https://framevr.io/knoxpreppresentations#arrivalspot
 
WebXR Platform - Single User Mode (Self Explore)
https://framevr.io/promotingstudentagency

Presenters
avatar for Ian Fairhurst

Ian Fairhurst

Team Leader of Innovation and Technology, Knox Grammar Preparatory School
As Team Leader of Innovation and Technology, Ian is currently responsible for leading and supporting both staff and students in the immersive use of digital and design technologies embedded within innovative learning experiences. Ian has presented at Innovation and Technology conferences... Read More →
SF

Sue Floro

Head of Prep, Knox Grammar Preparatory School


Tuesday May 25, 2021 5:00pm - 7:00pm EDT
Innovation Garden Studios iLRN Virtual Campus, powered by Virbela
 
Sunday, May 30
 

7:30pm EDT

K-12 STEM Education - Special Session 1: Gamified Solution, Curriculum, and Content for Teaching Robotics in VR
With regret, we were unable to host this session at this time. We will try to reschedule these presenters.

Gamified Solution, Curriculum, and Content for Teaching Robotics in VR
Oleg Polianchuk, Olenchyn Rostyslav
VRobot.Education, Ukraine
 
Our team vrobot.education developed a gamified solution, curriculum for classroom and individual remote teaching robotics in virtual reality for students. We are tackling the problems of early professional orientation and equal access to education.

Presenters

Sunday May 30, 2021 7:30pm - 8:30pm EDT
Circle of Scholars Assembly Hall iLRN Virtual Campus, powered by Virbela
 
Monday, May 31
 

5:00pm EDT

K-12 STEM Education - Workshop 1: STEM Learning: Promoting Student Agency with FrameVR
STEM Learning: Promoting Student Agency with FrameVR
Matthew Hawke
Knox Grammar, Australia
Watch the presentation video

Discover how students become responsive to needs in their communities, leverage technologies and take action to solve real-world issues. Learn how E-STEAM projects empower students to recognise their ability to facilitate change. In this session, participants will be shown how VR and XR experiences can be used to transcend learning beyond the classroom and in to emerging industries.
Come to this session and discover how Australian students are using FrameVR - a free, multi-user, extended reality platform, to create virtual tours and galleries of work for online visitors. Listen to students as they share their learning experiences using FrameVR and learn how they can authentically integrate immersive technologies to engage, explore and create.

Presenters
avatar for Matthew Hawke

Matthew Hawke

Teacher, Knox Grammar Preparatory School
Matt Hawke is a Stage 3 Educator and Well-Being Leader at Knox Grammar Preparatory School. He is passionate about empowering students with agency, promoting an Empathy+STEAM approach and helping his students recognize how they can solve real-world problems using ICT platforms. Matt... Read More →


Monday May 31, 2021 5:00pm - 7:00pm EDT
Innovation Garden Studios iLRN Virtual Campus, powered by Virbela
 

Filter sessions
Apply filters to sessions.