Loading…

Log in to bookmark your favorites and sync them to your phone or calendar.

Workshops / Panels / Special Sessions [clear filter]
Wednesday, June 2
 

7:30pm EDT

Inclusion, Diversity, Equity, Access, & Social Justice - Special Session 1: Essential Ethics for Immersive Learning Practitioners
Essential Ethics for Immersive Learning Practitioners
Daniel Livingstone
The Glasgow Shool of Artrica, United Kingdom
Watch the presentation video

This presentation will introduce essential ethical issues for XR practitioners working in educational, commercial or entertainment application areas. While many of the underlying ethical issues are fundamentally the same as those experienced with other digital technologies (such as games, virtual worlds, social media), the immersive nature of extended reality applications can bring issues into sharper relief with potentially more significant consequences. With a rich history of problematic use of information systems and growing awareness of how technology can help embed inequalities and inequities, ignorance is no excuse.
In this presentation, and the following discussion, we'll explore a range of case studies that highlight ethical challenges that XR developers are likely to encounter or where failure to consider issues has led to real problems and negative user experiences in XR. We will also explore published ethics guidelines and professional codes of conduct that may be helpful for XR practitioners.

Presenters
avatar for Daniel Livingstone

Daniel Livingstone

Reader in Games & Learning Technology, The Glasgow Shool of Art
Daniel Livingstone is a Reader in Games and Education Technology at The Glasgow School of Art, in the School of Simulation and Visualisation.Daniel is also the programme leader for the School's MSc in Serious Games and Virtual Reality.



Wednesday June 2, 2021 7:30pm - 8:30pm EDT
Circle of Scholars Assembly Hall iLRN Virtual Campus, powered by Virbela
 
Monday, June 7
 

12:00pm EDT

Inclusion, Diversity, Equity, Access, & Social Justice - Special Session 3: Student Engagement with Reduced Bias in a Virtual Classroom Environment
Student Engagement with Reduced Bias in a Virtual Classroom Environment
Esther Brandon(1), Raphael Freiwirth(2,3)
1: Brandeis University, United States of America; 2: Miramar College, United States of America; 3: The Commons XR, United States of America
 
To Transcend is critical, but the path must contain a mechanism to both combat dis-engagement and bias in a classroom environment. Why bias and engagement issues as one, because one can create an issue with the other. Not all engagement issues are bias-related, but many are. And not all bias issues may create dis-engagement, but certainly, there are many studies that seem to point that it can. Why not use tools in the classroom that can improve engagement and reduce both explicit and implicit bias? Virtual reality is one such tool if used correctly. Join us to explore the possibilities of a classroom environment that might help out the next generation of students to transcend the norms of today!
 

Presenters
avatar for Esther Brandon

Esther Brandon

Digital Literacy Specialist, Brandeis University
Esther Brandon is the Digital Literacy Specialist for undergraduate and graduate programs at Brandeis University. She is an enthusiastic seeker of new instructional technologies, focused on best teaching practices. Esther holds a Masters of Arts in Teaching in Secondary Education... Read More →


Monday June 7, 2021 12:00pm - 1:00pm EDT
Circle of Scholars Assembly Hall iLRN Virtual Campus, powered by Virbela