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Workshops / Panels / Special Sessions [clear filter]
Wednesday, May 19
 

1:00pm EDT

Galleries, Libraries, Archives, & Museums - Workshop 1: Online Library & Research Instruction with LibWizard Tutorials
Online Library & Research Instruction with LibWizard Tutorials
Stephanie C. Gillespie
Pellissippi State Community College, United States of America

Since 2017, we’ve created LibWizard tutorials to address equitable library and research instruction opportunities for online students, especially asynchronous ones. Despite our initial hesitancy, we have been delighted to find other benefits to offering them to all students, such as:
  • reach students whose instructors do not prefer guest lecturers or have no in-class time;
  • strengthen faculty relationships by collaborating to create or update tutorials;
  • Offer library and research instruction at students’ point of need;
  • provide instruction to students who miss the in-class session;
  • provide interactive lessons that include many types of materials;
  • have a solution ready when we cannot fulfill an instruction request;
  • increase our reach among students by 20-24% pre-Covid;
  • assess student’s research skills and how they contribute to course success and retention;
  • gather student feedback about which explanations or questions are unclear;
  • help us create student-driven FAQs;
  • collect quotes of student praise that can be used to market library services.
When the Covid pandemic hit, we were extremely grateful to have them ready to offer instructors while we considered solutions for live sessions online. In this session, we will discuss our experiences, lessons learned, and process for building, managing, and updating tutorials.

Presenters
avatar for Stephanie C. Gillespie

Stephanie C. Gillespie

Reference Librarian/Instructor, Pellissippi State Community College
Reference, Instruction, educational gaming, open access, privacy, instructional design, German, literature, ESL, copyright, flipped classrooms, and much more


Wednesday May 19, 2021 1:00pm - 2:30pm EDT
Innovation Garden Studios iLRN Virtual Campus, powered by Virbela

7:30pm EDT

Medical & Healthcare Education - Special Session 1: Co-Creative Virtual Reality Content Development in Healthcare: Tackling The Content Availability Problem
Co-Creative Virtual Reality Content Development in Healthcare: Tackling The Content Availability Problem
Panagiotis E. Antoniou(1), Stathis Th. Konstantinidis(2), Panagiotis D. Bamidis(1)
1: Lab of Medical Physics Aristotle University of Thessaloniki; 2: School of Health Sciences University of Nottingham
 
Virtual Reality (VR), blanket term used for all the reality-virtuality spectrum, is exploding in proliferation, especially in healthcare. The core challenge of this explosion is the timely and cost-effective provision of bespoke content. Co-creative approaches can facilitate this endeavor by making the educators active participants in the development process reducing development overheads and democratizing healthcare digital content creation. This panel session aims at health educators, VR technologists, developers and technology enthusiasts. It will present, and actively engage its audience with co-creative methods and approaches, providing them with the gateway experience that could become useful for introducing such methods in their institutions and workflows. The panelists are cross-disciplined educational technologists/medical educators with extensive experience in the field of technology enhanced learning (TEL) who have implemented such methodologies in practice. The workshop will follow a mixed format. A brief “observations from the field” introduction to the topics of VR TEL and co-creation will be followed by an introduction to real world healthcare VR projects and resources. In these, realistic examples, the participants will engage in hands-on storyboarding and non-technical design and development tasks, in order to acclimate with the co-creative process and become able to explore it for their own use cases.
 


Wednesday May 19, 2021 7:30pm - 8:30pm EDT
Circle of Scholars Assembly Hall iLRN Virtual Campus, powered by Virbela
 
Friday, May 21
 

11:00am EDT

Basic Research & Theory - Panel Session 1 Transforming Education with Immersive Learning: Bridging the Skills Gap and Removing Accessibility Barriers
Transforming Education with Immersive Learning: Bridging the Skills Gap and Removing Accessibility Barriers
Gabriele Kalpaviciute
The Academy of International Extended Reality, United Kingdom

Join us for an exclusive AIXR Insights Live two part series where our panel of experts will be exploring the successful application of immersive technology in learning environments.

Part 1 of 2 AIXR Insights Live will provide a valuable insight on tackling two of the major barriers to entry. First we will investigate how to best 'train the trainer’ on immersive technology and how to demystify XR for educators. We will debunk misconceptions and false assumptions that educators may have about XR learning experiences and technology, while also providing insight into how XR promotes specific learning approaches and techniques. Finally we will cover why XR technology should be used and where to begin in applying it to the world of learning.

Panelists:
Onism XR - Oussema Djemaa
Virtual Speech - Sophie Thompson
Vue Networks - Jon Foo
Make Real - Sam Watts

Presenters
avatar for Oussema Djemaa

Oussema Djemaa

COO, Onism XR
With Oussema’s background in Journalism and Communication studies, and being tech savvy, he established himself as a tech journalist who developed knowledge in various fields that are technology related. Currently, he is dedicating his expertise to tech startups whilst expanding... Read More →
avatar for Sam Watts

Sam Watts

Immersive Partnerships Director, Make Real
With 20+ years experience of delivering immersive experiences, from 25+ PC and VR games to enterprise training to out-of-home entertainment, Sam has worked with the biggest brands including BBC, E4, Vodafone, Porsche and McDonald’s and many more, and has been featured in The Guardian... Read More →
JF

Jonathan Foo

CEO, Vue Reality Labs Pte Ltd
avatar for Sophie Thompson

Sophie Thompson

Director/ COO, Virtual Speech


Friday May 21, 2021 11:00am - 12:00pm EDT
Circle of Scholars Assembly Hall iLRN Virtual Campus, powered by Virbela

12:00pm EDT

Basic Research & Theory - Panel Session 1, Transforming Education with Immersive Learning: Bridging the Skills Gap and Removing Accessibility Barriers , Part 2
Transforming Education with Immersive Learning: Bridging the Skills Gap and Removing Accessibility Barriers
Gabriele Kalpaviciute
The Academy of International Extended Reality, United Kingdom

Part 2 of 2 AIXR Insights Live series will dive into the discussion about removing accessibility barriers for successful implementation of VR/AR within learning environments. We will cover the practical side of deployment of XR technology in an educational setting, while also examining the process of successful onboarding of students to XR educational experiences. It is vital to evaluate the progress, so we will also discuss the best practices of assessment and evaluation of learning from XR educational experiences.

Part 2of 2 AIXR Insights Live

SentiReal - David Trainor
KlipVR - Aditya Tuknait
Magos - Greg Agriopoulos
Cognitive 3D - Tony Bevilacqua

Presenters
avatar for Greg Agriopoulos

Greg Agriopoulos

CEO, Magos
Unique blend of technical and business skills with over 10 years experience in project & team management in high-tech ICT projects combined with electrical engineering background. Tech enthusiast with great systems engineering and deep technical understanding skills
avatar for David Trainor

David Trainor

Founder, Sentireal
I'm an enthusiastic advocate, entrepreneur and technologist delivering "personal immersive learning", namely enterprise training that is (a) presented using Extended (Virtual/Augmented) Reality and (b) automatically personalised and assessed using Artificial Intelligence - for the... Read More →
avatar for Aditya Tuknait

Aditya Tuknait

Founder & CCO, KlipVR
TB

Tony Bevilacqua

Founder & CEO, Cognitive3D


Friday May 21, 2021 12:00pm - 1:00pm EDT
Circle of Scholars Assembly Hall iLRN Virtual Campus, powered by Virbela
 
Saturday, May 22
 

2:00pm EDT

Galleries, Libraries, Archives, & Museums - Workshop 2: Drawing Equirectangular Perspectives for VR Panoramas with Eq A Sketch 360
Drawing Equirectangular Perspectives for VR Panoramas with Eq A Sketch 360
António Bandeira Araújo
Universidade Aberta, Portugal
 
In this workshop we will explore the construction of immersive environments in equirectangular perspective using the Eq A Sketch 360 software. Eq A Sketch 360 is a serious toy for spherical perspective drawing. It has two innovative features: a sliding geodesic grid and an equirectangular snap-to ruler. These tools turn equirectangular drawing into a proper perspective, where all lines and vanishing points may be drawn by hand, to create immersive environments from either observation or imagination. This contrasts with previous methods of equirectangular drawing, that either avoided perspective altogether by drawing directly in VR view, or were limited to fixed grid methods with ad-hoc estimation of measurements. Eq A Sketch both forces and helps the user to learn spherical perspective. We will show how to draw by hand with perfect control of proportions and bearings, to make standalone designs or constructions that can be mixed with 360-degree photography.

Presenters
avatar for António Araújo

António Araújo

Assistant Professor, Aberta University
Hi, my name is António Araújo and I am a visual artist and mathematician working at Aberta University in Portugal.I draw, research, and make software for drawing in spherical perspectives. I programmed Eq A Sketch 360, a serious toy to help you learn spherical perspectives. I also... Read More →


Saturday May 22, 2021 2:00pm - 4:00pm EDT
Innovation Garden Studios iLRN Virtual Campus, powered by Virbela
 
Sunday, May 23
 

7:30pm EDT

Early Childhood & Developmental Learning - Workshop 1: Discover the Hidden Possibilities of Augmented Reality
Watch the presentation video

Objects are popping off the page and coming into our world! How? This engaging and interactive session will assist you in getting started with and how to create and utilize augmented reality in your classroom and/or remote learning environment.  Resources, examples, as well as ideas on how to integrate this technology into the curriculum will be provided. Get ready to explore all of the possibilities for you and your students!

Presenters
avatar for Christine Danhoff

Christine Danhoff

Technology Integration Specialist, Genoa Area Local Schools
Christine is an experienced educator with over 20 years of experience as a classroom teacher, media specialist, and is currently the Technology Integration Specialist for Genoa Area Local Schools in Genoa, Ohio. She has a passion for helping and training educators how to integrate... Read More →


Sunday May 23, 2021 7:30pm - 8:30pm EDT
Innovation Garden Studios iLRN Virtual Campus, powered by Virbela
 
Monday, May 24
 

7:30pm EDT

Assessment & Evaulation - Panel Session 1: Assessment in Immersive, Technology-Rich Environments

Diego Zapata-Rivera(1), Madeleine Keehner(1), James C. Lester(2), Seyedahmad Rahimi(3)
1: Educational Testing Service, United States of America; 2: North Carolina State University, United States of America; 3: University of Florida, United States of America

Presenters and topics include:
* Madeleine Keehner (ETS). In the US National Assessment of Educational Progress (NAEP), interactive and technology-rich digitally-based tasks and items are developed in a range of subjects and administered to a large, nationally-representative sample of 4th, 8th, and 12th grade students. In this presentation, Dr. Keehner will discuss some highlights from both research and practice in NAEP, in relation to designing tasks and interactive tools for gathering informative process data, and analyzing the data to derive and report on valid and meaningful inferences about test takers’ cognitive processes.
* Seyedahmad Rahimi (University of Florida). Learning games provide an avenue for assessing learning while it occurs. Physics Playground is a learning game about physics that uses stealth assessment to assess students' physics understanding in real-time. In this talk, Dr. Rahimi will briefly discuss the idea of stealth assessment, demo Physics Playground, talk about PP’s architecture, and share the findings of a recent study that used three versions of PP (i.e., adaptive, linear, and free choice).
* Diego Zapata-Rivera (ETS). Technology-rich environments offer many opportunities and challenges for assessing of complex skills in simulated systems. In this talk, we will talk about personalized, “caring” assessments and learning solutions that gather more information about the educational context, to create assessment experiences that are perceived as positive ones while providing actionable assessment information to support decision-making at various levels.

Presenters
avatar for Diego Zapata-Rivera

Diego Zapata-Rivera

Distinguished Presidential Appointee, Educational Testing Service
Diego Zapata-Rivera is Distinguished Presidential Appointee in the Learning and Assessment Foundations and Innovations (LAFI) Center at Educational Testing Service in Princeton, NJ. He earned a Ph.D. in computer science (with a focus on artificial intelligence in education) from the... Read More →
avatar for Madeleine Keehner

Madeleine Keehner

Director, Research, Educational Testing Service
I work on digital assessment, bringing my cognitive psychology background to bear on the design of interactive tasks and inferences from process data.
avatar for Seyedahmad Rahimi

Seyedahmad Rahimi

Assistant Professor, University of Florida
Seyedahmad Rahimi, Ph.D., is an assistant professor of Educational Technology in the School of Teaching and Learning at the University of Florida. Dr. Rahimi’s research focuses on assessing and fostering students’ 21st-century skills (focusing on creativity) and STEM-related knowledge... Read More →


Monday May 24, 2021 7:30pm - 8:30pm EDT
Circle of Scholars Assembly Hall iLRN Virtual Campus, powered by Virbela

8:30pm EDT

Assessment & Evaulation - Panel Session 2: Quality of Education in Virtual Reality Rubric (QUIVRR)
Quality of Education in Virtual Reality Rubric (QUIVRR)
Mina Johnson-Glenberg
Arizona State University and Embodied Games, United States of America
 
As more educational content is being ported to, and designed for, multidimensional VR devices, designers should create content that takes advantage of what VR does well, and this requires a reconceptualization beyond how the 2D content was created. Additionally, instructors and educators who are trying to decide which content to purchase need to be savvy consumers. This concise 22 item rubric has been created to serve both audiences, i.e., to aid educators in decision-making and to aid content designers by serving as a type of checklist for the activities and constructs that should be present in their educational VR content.

Presenters
avatar for Mina Johnson-Glenberg

Mina Johnson-Glenberg

President & CEO; Research Professor, Arizona State University, Embodied Games, LLC
Dr. Johnson-Glenberg is a Research Professor at Arizona State University in the Psychology department. She is also an entrepreneur and President of the award-winning learning technology company called Embodied Games, LLC. Her lab (and in the spinout company) create, research, and... Read More →


Monday May 24, 2021 8:30pm - 9:30pm EDT
Circle of Scholars Assembly Hall iLRN Virtual Campus, powered by Virbela
 
Tuesday, May 25
 

5:00pm EDT

K-12 STEM Workshop: Extended Educational Realities – Virtual and Augmented Reality Showcases Engaging Remote School Communities
Extended Educational Realities — Virtual and Augmented Reality Showcases Engaging Remote School Communities
Ian Fairhurst, Sue Floro
Knox Grammar Preparatory School, Australia
Watch the presentation video

Our primary technology framework has a driving vision that students learn to recognise the power that they, as an individual, possess to enact change in the world. Students investigate real-world scenarios where small changes at a local level create big impacts at a global level (Think Global, Act Local).
Learn about a diverse range of technical solutions for engaging the whole school community through a range of web-accessible platforms. Explore immersive and interactive learning experiences, virtual reality coding, WebXR platforms and augmented reality tools for showcasing student-generated solutions through whole-school inquiry frameworks.
This presentation will look at how students can use virtual and augmented reality through online and mobile platforms to transform the physical learning experience, showcase their understanding and retell events as part of an individualised learning journey.
See how to implement VR, AR and XR into a primary classroom environment while promoting student inquiry and providing quality feedback.
With the global focus on authentic synchronous and asynchronous experiences for all members of educational communities there has come a new era of immersive and experiential learning platforms which are accessible to all learners from Pre-Kindergarten through to University and beyond.
Web XR Platforms such as FrameVR.io and Virtual Reality coding applications such as CoSpaces are powerful yet lower barrier entry platforms for learners at any stage of education.
The session will demonstrate the deep use of these technologies through a structured primary years inquiry learning framework.

Workshop resource Site
https://sites.google.com/knox.nsw.edu.au/knoxpreppresentations/presentations/extended-educational-realities

WebXR Platform - Live and Synchronous (Student Guides)
https://framevr.io/knoxpreppresentations#arrivalspot
 
WebXR Platform - Single User Mode (Self Explore)
https://framevr.io/promotingstudentagency

Presenters
avatar for Ian Fairhurst

Ian Fairhurst

Team Leader of Innovation and Technology, Knox Grammar Preparatory School
As Team Leader of Innovation and Technology, Ian is currently responsible for leading and supporting both staff and students in the immersive use of digital and design technologies embedded within innovative learning experiences. Ian has presented at Innovation and Technology conferences... Read More →
SF

Sue Floro

Head of Prep, Knox Grammar Preparatory School


Tuesday May 25, 2021 5:00pm - 7:00pm EDT
Innovation Garden Studios iLRN Virtual Campus, powered by Virbela
 
Thursday, May 27
 

7:00am EDT

Language, Culture, & Heritage - Panel Session 2: Pluriversal Design Transitions for Higher Education Motivated by COVID-19
Pluriversal Design Transitions for Higher Education Motivated by COVID-19
Lupita Guillen Mandujano(1), Erdas Kuruc(2), Jun-Li Lu(3), Paola Sanoni(4), Xanat Vargas Meza(3)
1: Universidad Autonoma Metropolitana, Campus Xochimilco, Mexico; 2: Eastern Mediterranean University, Cyprus; 3: University of Tsukuba, Japan; 4: Kyoto University, Japan
 
This panel seeks to overview how immersive learning technologies can be used for Higher Education (HE) in several non-westernized contexts amid the COVID-19 pandemic. Through the outline of pluriversal design combined with design transitions, we aim to explore how a world containing many coexisting worlds can resurge from the present educational challenges and become a fairer, sustainable place for everyone.

Presenters
LG

Lupita Guillen Mandujano

Universidad Autonoma Metropolitana, Campus Xochimilco
avatar for Xanat Vargas Meza

Xanat Vargas Meza

Assistant Professor, University of Tsukuba
avatar for Erdas Kuruc

Erdas Kuruc

Senior Instructor/ Faculty member, Eastern Mediterranean University
PS

Paola Sanoni

Senior Lecturer, Kyoto University
JL

Jun-Li Lu

University of Tsukuba



Thursday May 27, 2021 7:00am - 8:00am EDT
Circle of Scholars Assembly Hall iLRN Virtual Campus, powered by Virbela
 
Sunday, May 30
 

7:30pm EDT

K-12 STEM Education - Special Session 1: Gamified Solution, Curriculum, and Content for Teaching Robotics in VR
With regret, we were unable to host this session at this time. We will try to reschedule these presenters.

Gamified Solution, Curriculum, and Content for Teaching Robotics in VR
Oleg Polianchuk, Olenchyn Rostyslav
VRobot.Education, Ukraine
 
Our team vrobot.education developed a gamified solution, curriculum for classroom and individual remote teaching robotics in virtual reality for students. We are tackling the problems of early professional orientation and equal access to education.

Presenters

Sunday May 30, 2021 7:30pm - 8:30pm EDT
Circle of Scholars Assembly Hall iLRN Virtual Campus, powered by Virbela
 
Monday, May 31
 

5:00pm EDT

K-12 STEM Education - Workshop 1: STEM Learning: Promoting Student Agency with FrameVR
STEM Learning: Promoting Student Agency with FrameVR
Matthew Hawke
Knox Grammar, Australia
Watch the presentation video

Discover how students become responsive to needs in their communities, leverage technologies and take action to solve real-world issues. Learn how E-STEAM projects empower students to recognise their ability to facilitate change. In this session, participants will be shown how VR and XR experiences can be used to transcend learning beyond the classroom and in to emerging industries.
Come to this session and discover how Australian students are using FrameVR - a free, multi-user, extended reality platform, to create virtual tours and galleries of work for online visitors. Listen to students as they share their learning experiences using FrameVR and learn how they can authentically integrate immersive technologies to engage, explore and create.

Presenters
avatar for Matthew Hawke

Matthew Hawke

Teacher, Knox Grammar Preparatory School
Matt Hawke is a Stage 3 Educator and Well-Being Leader at Knox Grammar Preparatory School. He is passionate about empowering students with agency, promoting an Empathy+STEAM approach and helping his students recognize how they can solve real-world problems using ICT platforms. Matt... Read More →


Monday May 31, 2021 5:00pm - 7:00pm EDT
Innovation Garden Studios iLRN Virtual Campus, powered by Virbela
 
Tuesday, June 1
 

12:00pm EDT

Galleries, Libraries, Archives, & Museums - Panel Session 1: A Journey into the NFT Space – A New Chapter in the Future of Art History
A Journey into ihe NFT Space – A New Chapter in the Future of Art History
Diane Drubay, Trudy Elmore, Asya Shklyar, Micol Vertical, moderated by Wendy Sherman
Art Slave, United States of America
 
The art world has entered a new era that has been gathering steam since 2017, finally gaining the attention of the general public in 2021: the non-fungible token (or NFT). Beginning with the rise of NFT themed conversations on the Clubhouse app and culminating with the first ever Christie’s auction of an NFT artwork (by the digital artist Beeple) on Feb. 16, 2021. Now on April 15, cryptocurrency exchange Coinbase has become a publicly traded company on the stock exchange.
What does this all mean for the post-pandemic art world? This panel discussion with experts in digital art, computer technology, art curation, and technology-driven art museums will reveal the digital transformation taking place in our society and how it affects artists, art history, the art market, and even the possibilities for creation.

Presenters
avatar for Asya Shklyar

Asya Shklyar

Director of the High Performance Computing, Pomona College
Asya Shklyar has worked in IT for over 20 years and is passionate about technology that has the potential to improve human lives. Lately it is everything that has to do with data science and new mediums, like Virtual and Augmented Reality. Asya has worked mostly in Life Sciences... Read More →
avatar for Diane Drubay

Diane Drubay

Founder, We Are Museums
Diane Drubay is a French Berlin-based visual artist using photography, video art and multimedia installation to express her vision of nature-infused futures. Her current project explores natural interferential colours and how they impact our vision of landscapes and our imagination... Read More →
avatar for Micol Vertical

Micol Vertical

Micol is founder and creator of VerticalCrypto Art – a profile dedicated to the NFT space born in July 2020 and documenting the rise of NFTs and cryptoart. She has worked in the tech and creator industry for over seven years, building partnerships and consulting on content strategies for big and small corporations across the globe... Read More →
avatar for Trudy Elmore

Trudy Elmore

Artist, Creative Director, Tru Art
Tru is an award-winning 3d digital artist. She is mostly self-taught, lives in Toronto, Canada and has exhibited internationally. Based in animation, installation, and print, her work explores issues of mortality, technological evolution and our new way of seeing --mediated almost... Read More →
avatar for Wendy Sherman

Wendy Sherman

Curator, Art Slave
Southern California native Wendy Sherman is a curator, arts manager, art director, and graphic artist. She is the former gallery manager of sp[a]ce gallery in Pasadena, CA and Gregorio Escalante Gallery in LA’s Chinatown Arts District. Currently she is interested in working with... Read More →


Tuesday June 1, 2021 12:00pm - 1:00pm EDT
Circle of Scholars Assembly Hall iLRN Virtual Campus, powered by Virbela

7:30pm EDT

Basic Research & Theory - Panel Session 2
Instructional Design Principles for Guiding Immersive Learning Experiences
Paula MacDowell, Alicia Accettura, Alison Beecher, Gina DiPaolo, Shua Her, Janelle Lavoie, Brent Olson, Thomas Story
University of Saskatchewan, Canada
 
This panel discussion with teacher-scholars will focus on instructional design principles to enhance student learning experiences in XR-enabled classes. We will share pedagogical interactions and active learning strategies that can be used to achieve specific instructional objectives and bridge educational gaps in distance learning. Panellists will highlight some of the “do’s and don’ts” for integrating XR to support human interaction, creativity, and collaboration. While immersive technologies hold the potential for transformative and engaged pedagogy, they must be implemented thoughtfully and effectively to achieve this potential.

Presenters
avatar for Paula MacDowell

Paula MacDowell

Assistant Professor, University of Saskatchewan
Paula MacDowell, PhD, is an Assistant Professor in the Department of Curriculum Studies, University of Saskatchewan. Her area of specialization is in Educational Technology and Design (ETAD).
avatar for Alicia Accettura

Alicia Accettura

Teacher, School District 43
Alicia Accettura is a teacher from Coquitlam, British Columbia. She is presently graduating from the Education and Technology and Design program from the University of Saskatchewan and receiving a Master of Education degree this spring. Currently, she holds a position as a teacher-librarian... Read More →
avatar for Alison Beecher

Alison Beecher

Graduate Student, University of Saskatchewan
I obtained my Bachelor of Education Degree from the University of Saskatchewan in 2001. Since then, I have taught in various schools in Saskatchewan. My teaching experience has been mostly in Kindergarten to Grade 6, with some Special Education sprinkled in.  In 2019, I decided to... Read More →
avatar for Gina DiPaolo

Gina DiPaolo

Culture Awareness & Activities Coordinator, U of S Language Centre
I work with international students learning English in cultural spaces.  I'm passionate about culture, inter-cultural relations leadership, and learning in higher education.
avatar for Shua Her

Shua Her

Graduate Student, University of Saskatchewan
Hello everyone! My name is Shua Her and I'm an ETAD graduate student from the University of Saskatchewan. A couple of things about me is that I'm happily married to a wonderfully spectacular wife and we've got two cats named Pipi and Mouji. I've been working as an ESL Teacher for... Read More →
avatar for Janelle Lavoie

Janelle Lavoie

Teacher, University of Saskatchewan
Born and raised in Saskatoon, Saskatchewan, Canada, Janelle Lavoie obtained her Bachelor of Kinesiology in 2018, Bachelor of Education in 2019, and has just completed a Master’s in Educational Technology and Design (ETAD) from the University of Saskatchewan. She has taught children... Read More →
avatar for Brent Olson

Brent Olson

Research Assistant, University of Saskatchewan
Brent Olson is a master’s student in the Educational Technology and Design program at the University of Saskatchewan. His research focuses on immersive technologies for learning. He is a teacher with the Greater Saskatoon Catholic school division
avatar for Thomas Story

Thomas Story

University of Saskatchewan
As an elementary educator, I love empowering students to take ownership of their own learning through technology. I currently teach grade 4/5 online in Calgary, Alberta, and am passionate about using technology to improve teacher, student, and administration efficiency. When not in... Read More →


Tuesday June 1, 2021 7:30pm - 8:30pm EDT
Circle of Scholars Assembly Hall iLRN Virtual Campus, powered by Virbela
 
Wednesday, June 2
 

7:30pm EDT

Inclusion, Diversity, Equity, Access, & Social Justice - Special Session 1: Essential Ethics for Immersive Learning Practitioners
Essential Ethics for Immersive Learning Practitioners
Daniel Livingstone
The Glasgow Shool of Artrica, United Kingdom
Watch the presentation video

This presentation will introduce essential ethical issues for XR practitioners working in educational, commercial or entertainment application areas. While many of the underlying ethical issues are fundamentally the same as those experienced with other digital technologies (such as games, virtual worlds, social media), the immersive nature of extended reality applications can bring issues into sharper relief with potentially more significant consequences. With a rich history of problematic use of information systems and growing awareness of how technology can help embed inequalities and inequities, ignorance is no excuse.
In this presentation, and the following discussion, we'll explore a range of case studies that highlight ethical challenges that XR developers are likely to encounter or where failure to consider issues has led to real problems and negative user experiences in XR. We will also explore published ethics guidelines and professional codes of conduct that may be helpful for XR practitioners.

Presenters
avatar for Daniel Livingstone

Daniel Livingstone

Reader in Games & Learning Technology, The Glasgow Shool of Art
Daniel Livingstone is a Reader in Games and Education Technology at The Glasgow School of Art, in the School of Simulation and Visualisation.Daniel is also the programme leader for the School's MSc in Serious Games and Virtual Reality.



Wednesday June 2, 2021 7:30pm - 8:30pm EDT
Circle of Scholars Assembly Hall iLRN Virtual Campus, powered by Virbela
 
Thursday, June 3
 

7:30pm EDT

Basic Research & Theory - Panel Session 3: "What’s Next for Immersive Technologies in Higher Education? A Canadian Perspective"
What’s Next for Immersive Technologies in Higher Education? A Canadian Perspective
Paula MacDowell(1), Anthony Chaston(3), Russell Foubert(4), Don Leidl(1), Sean Maw(1), Rachel Ralph(5), Megan Smith(6), Rob Theriault(7)
1: University of Saskatchewan, Canada; 3: Mount Royal University, Canada; 4: Conestoga College, Canada; 5: The Centre for Digital Media, Canada; 6: The University of British Columbia, Canada; 7: Georgian College, Canada

Join us for a lively discussion with Canadian leaders in XR for higher education. The panel will share stories and insights on integrating immersive technologies in service to the teaching and learning mission. We will discuss administrative challenges, pedagogical opportunities, guidelines for HMD design, and strategies for building immersive learning communities. Panelists will highlight how we can work together to shape a more equitable, diverse, and inclusive XR future.

Presenters
avatar for Paula MacDowell

Paula MacDowell

Assistant Professor, University of Saskatchewan
Paula MacDowell, PhD, is an Assistant Professor in the Department of Curriculum Studies, University of Saskatchewan. Her area of specialization is in Educational Technology and Design (ETAD).
avatar for Anthony Chaston

Anthony Chaston

Associate Professor, Mount Royal University
I am a Team Leader and Event Organizer for Researchers in VR, a subgroup of Educators in VR. We host live research events including guest speakers, workshops and discussions each week in AltspaceVR. The goal of these events is to promote the development of a research community to... Read More →
RF

Russell Foubert

Chair, School of Applied Computer Science & IT, Conestoga College
avatar for Don Leidl

Don Leidl

Assistant Professor, University of Saskatchewan
Dr Don Leidl is an assistant professor in the College of Nursing at the University of Saskatchewan.  His research is focused on the use of VR technologies as an teaching strategy in undergraduate and continuing competency nursing education.
avatar for Sean Maw

Sean Maw

Assoc Professor, Huff Chair in Innovative Teaching, University of Saskatchewan
My colleagues and I have developed a VR environment for learning about trusses in first year engineering Statics courses.  The software teaches, assesses, and allows for play.
avatar for Rachel Ralph

Rachel Ralph

Faculty, Centre for Digital Media
I am very passionate about digital media and its growth and value. Currently I am supervising graduate student teams as a faculty member in project management, account management, strategist ideas, etc. while they work on a variety digital media projects (i.e., web platforms, websites... Read More →
avatar for Megan Smith

Megan Smith

Associate Professor - Creative Technologies, University of British Columbia
Megan Smith PhD is a new media artist currently working to bridge physical computing within virtual and augmented reality environments. Her art practice probes new systems for delivering syndicated data through narrative structure and she often works with geo-location, live-feed installation... Read More →
avatar for Rob Theriault

Rob Theriault

Immersive Technology Lead, Georgian College
Immersive Technology lead for Georgian College. My role is to help faculty and programs to explore and integrate virtual/augmented reality where appropriate and desirable. We have launched over 12 VR pilots and have VR labs at 4 campuses. Previously: Professor of paramedicine. Paramedic... Read More →


Thursday June 3, 2021 7:30pm - 8:30pm EDT
Circle of Scholars Assembly Hall iLRN Virtual Campus, powered by Virbela
 
Friday, June 4
 

6:00am EDT

LCH W - 2 Augmenting Writing - An Exploration of Literacy In An Augmented World
During this session, participants will work through a series of activities which will demonstrate how to integrate augmented reality into Writing lessons. Through hands-on experiences, participants will explore the use of augmented reality to bring students writing, personally composed music and artworks alive creating an immersive experience for learners in the classroom. 

This is a unit of work focused on bringing together a range of key learning areas allowing for students to interact with learning in a range of different ways. It is expected that by the end of the session, participants will have developed their own story cube which can be used as a work sample if they choose to integrate this unit in their classroom 

This presentation is important and relevant as it allows for educators to understand how they can help students explore a range of skills including coding and content creation within augmented reality. By integrating these skills within writing, allows for an authentic exploration by redefining the task and increasing motivation and the development of future skills needed by students.

This workshop will take participants through step by step instructions on how to teach this unit in the classroom including composing music, creating digital artwork and creating an augmented reality experience. 

Participants will need to sign up for a free CoSpaces account to access using a trial code and download and print a Merge Cube. 

Presenters
avatar for Jason Milner

Jason Milner

ICT Integrator, Knox Grammar Preparatory School
As a Primary School ICT Integrator across two campuses at Knox Grammar School, Jason leads teams and projects focusing on embedding a range of innovative practices utilising technology in education. For the whole schooling community, he has three areas of focus which are essential... Read More →


Friday June 4, 2021 6:00am - 7:00am EDT
Innovation Garden Studios iLRN Virtual Campus, powered by Virbela

7:30pm EDT

Language, Culture, & Heritage - Special Session 1: Recreated! A WebVR Tour of an Asian American Historically Endangered Site
Recreated! A WebVR Tour of an Asian American Historically Endangered Site
Keely Canniff, Dan Cliburn, Joshua Salyers
University of the Pacific, United States of America

NOTE: this entire session happens in Hubs and space is limited to 25.  If that limit is reached, you can still observe the session but not interact with the other attendees.
 
Join us for a virtual tour through a historically endangered landmark recreated in VR! Using webXR, participants will be guided through the historic area of Little Manila located in Stockton, California. Little Manila was once home to one of the largest populations of Filipinos outside of the Philippines. Unfortunately, most of the area was torn down to make way for the Crosstown Freeway. Today, only three Little Manila era buildings exist. The only way you can visit the historic town of Little Manila is in VR.

https://hubs.mozilla.com/B9i2Eo4/little-manila-ilrn-2021/

Presenters
avatar for Keely Canniff

Keely Canniff

University of the Pacific
DC

Daniel Cliburn

Professor, University of the Pacific
JS

Joshua Salyers

Assistant Professor, University of the Pacific



Friday June 4, 2021 7:30pm - 8:30pm EDT
Mozilla Hubs
 
Saturday, June 5
 

9:00am EDT

Language, Culture, & Heritage - Workshop: Rhapsodies in the 5th: Presenting Noma! An XR Experience
Rhapsodies in the 5th: Presenting Noma! An XR Experience
Nyambura M. Waruingi
Akoia & Company Ltd, Kenya
 
RHAPSODIES IN THE 5TH is a presentation providing a case study on language, culture and heritage practices as a result of the emerging art-based XR experiences created, produced, and disseminated to audiences in Nairobi, Kenya. It gives a local perspective on XR artwork development, production, and distribution. The focus is NOMA! AN XR EXPERIENCE, a location-based experience.
The experience ran from Jan 23rd to Feb 4th, 2020, at the Goethe-Institut in Nairobi, featuring XR artwork produced from experiments with visual arts and VR and AR tools. In directing and curating this experience, I was interested in how these XR experiences would work on smartphones and via web, particularly in Kenya where mobile penetration is highest in East Africa and the internet more widely available because of affordable data packages.
In turn, NOMA! functions as a cultural site for linguistic and technological translations in the creation and production of XR artworks. In producing this experience, I questioned how to make technologies accessible outside of English and in a local manner. This focus on access expands the conversation to include: the use of readily available software and hardware tools, and XR artwork production targeting a growing audience/market of smartphone users, which would translate into revenue via web XR experiences, mobile apps, and locally produced headsets.
In summary, RHAPSODIES IN THE 5TH presents: the emerging XR art experiences in Nairobi, Kenya, giving artists tools to explore different encounters of their work; how to develop access to cultural experiences outside of the designated galleries, museums, and libraries; the function of local languages in expanding technological access; and, emerging knowledge on developing audiences for XR art experiences for web and smartphones in an environment where mobile telephony penetration is rapidly shifting the digital landscape.
 

Presenters
avatar for Nyambura M. Waruingi

Nyambura M. Waruingi

Founder & Creative Director, Akoia & Company Ltd
Nyambura M. Waruingi creates, curates, produces, and collaborates across various artistic expressions, encountering unique ways to imagine new worlds through trans-media and immersive storytelling, and focusing on producing extended reality experiences. She is a cultural activist... Read More →



Saturday June 5, 2021 9:00am - 11:00am EDT
Innovation Garden Studios iLRN Virtual Campus, powered by Virbela

4:00pm EDT

Language, Culture, & Heritage - Panel Session 1: Immersive Storytelling in Virtual Worlds for Transcendence
Immersive Storytelling in Virtual Worlds for Transcendence
Philp Heike(1), Helena Galani(2), Doris Molero,  Amany Alkhayat (3)
1: Let's talk online sprl, Belgium; 2: Independent teacher, Greece; 3: Independent teacher, Brazil
 
With the advent of Virtual Worlds, new horizons have opened up for Education, especially so in the pandemic era. During this iLRN2021 Panel Discussion, we will present the main challenges addressed and the outcomes produced towards inspiring the participants to transcend previous achievements throughout our workshop "Immersive Storytelling In Virtual Worlds". For five weeks earlier this year, with moderators and 110 participant teachers, our EVO session focused on the skills, methods and techniques required for promoting the use of VWs for Immersive Storytelling in the new classroom. The affordances of a 3D user-created Virtual environment such as OpenSim can prove indispensable to the language teacher, educator, tutor, course designer or trainer moving their classes online or resorting to hybrid and blended practices, at any stage of the Educational system. The process of recreating popular narratives in Virtual Worlds can effectively accelerate immersive language acquisition by motivating learners to take charge of their own education with an avatar, in a creative, imaginative and memorable way.

Presenters
avatar for Heike Philp

Heike Philp

CEO, letstalkonline
Heike Philp is CEO of let’s talk online sprl is an edtech and immersive learning integration specialist. Philp co-initiated four European funded projects on teaching and learning a language in real-time at a distance: LANCELOT (LANguage learning with CErtified Live Online Teachers... Read More →
avatar for Helena Galani

Helena Galani

(Online) Accredited Educator / Formal Assessor / TESOL Consultant, Hellenic Ministry of Education / Independent
Accredited TESOL/EAP (online) educator, Helena Galani (Dip. RSA, University of Cambridge/UCLES; M.A ELT, University of Nottingham) blends her lessons in immersive VWs for online, flipped and hybrid classes. She owns ELT Treasure Island, Kitely, OpenSim and taught/trained EFL teachers... Read More →
avatar for Dr. Doris Molero

Dr. Doris Molero

CEO, E-Language Center
Doris Molero (Ed.D) Passionate about language learning, instructional design, and related educational technologies, specifically 3D Multi-User Virtual Environments for situated, experiential, collaborative, project-based learning. Got her B.A. in Modern Languages from LUZ, holds a... Read More →
avatar for Amany Alkhayat

Amany Alkhayat

Amany Alkhayat is a doctoral student in the Instructional Technology and Media program at Teachers College, Columbia University. She is the founder and Chair of Technology Enhanced Language Learning SIG and VirtuaTeLL EdTech conference at NYS TESOL. She is a Udemy instructor, teaching... Read More →


Saturday June 5, 2021 4:00pm - 5:00pm EDT
Circle of Scholars Assembly Hall iLRN Virtual Campus, powered by Virbela
 
Monday, June 7
 

12:00pm EDT

Inclusion, Diversity, Equity, Access, & Social Justice - Special Session 3: Student Engagement with Reduced Bias in a Virtual Classroom Environment
Student Engagement with Reduced Bias in a Virtual Classroom Environment
Esther Brandon(1), Raphael Freiwirth(2,3)
1: Brandeis University, United States of America; 2: Miramar College, United States of America; 3: The Commons XR, United States of America
 
To Transcend is critical, but the path must contain a mechanism to both combat dis-engagement and bias in a classroom environment. Why bias and engagement issues as one, because one can create an issue with the other. Not all engagement issues are bias-related, but many are. And not all bias issues may create dis-engagement, but certainly, there are many studies that seem to point that it can. Why not use tools in the classroom that can improve engagement and reduce both explicit and implicit bias? Virtual reality is one such tool if used correctly. Join us to explore the possibilities of a classroom environment that might help out the next generation of students to transcend the norms of today!
 

Presenters
avatar for Esther Brandon

Esther Brandon

Digital Literacy Specialist, Brandeis University
Esther Brandon is the Digital Literacy Specialist for undergraduate and graduate programs at Brandeis University. She is an enthusiastic seeker of new instructional technologies, focused on best teaching practices. Esther holds a Masters of Arts in Teaching in Secondary Education... Read More →


Monday June 7, 2021 12:00pm - 1:00pm EDT
Circle of Scholars Assembly Hall iLRN Virtual Campus, powered by Virbela
 
Tuesday, June 8
 

11:00am EDT

ARETE Workshop: Authoring Tools for XR Applications in Education - Part 1
Authoring Tools for XR Applications in Education
Stefano Masneri(1), Ana Dominguez(1), Eleni Mangina(2)
1: Vicomtech, Spain; 2: University College Dublin, Ireland
 
In the last few years there has been a steady release of XR-based tools to enhance the learning experience. Until now the focus of researchers has been on the creation of content, but there is currently a lack of tools facilitating the creation of XR experiences for education. The objective of this workshop is to present the work fulfilled in the H2020 ARETE project and to stimulate the discussion around what has been done and what is still left to do to enable researchers and enterprises to easily create XR experiences.
 

Presenters
SM

Stefano Masneri

Research Associate - Digital Media, Vicomtech
avatar for Eleni Mangina

Eleni Mangina

Professor, University College Dublin
Eleni Mangina is currently project coordinator of two (2) H2020 projects (ARETE & AHA), one (1) Erasmus+ (FANTASIA) and partner within two other EU projects (BASE, RoboPisces). She is currently a funded investigator as part of SFI ESIPP, an academic collaborator with VistaMilk SFI... Read More →


Tuesday June 8, 2021 11:00am - 12:00pm EDT
Innovation Garden Studios iLRN Virtual Campus, powered by Virbela
  Workshops / Panels / Special Sessions

1:00pm EDT

ARETE Workshop: Authoring Tools for XR Applications in Education - Part 2
Authoring Tools for XR Applications in Education
Stefano Masneri(1), Ana Dominguez(1), Eleni Mangina(2)
1: Vicomtech, Spain; 2: University College Dublin, Ireland
 
In the last few years there has been a steady release of XR-based tools to enhance the learning experience. Until now the focus of researchers has been on the creation of content, but there is currently a lack of tools facilitating the creation of XR experiences for education. The objective of this workshop is to present the work fulfilled in the H2020 ARETE project and to stimulate the discussion around what has been done and what is still left to do to enable researchers and enterprises to easily create XR experiences.

Presenters
avatar for Eleni Mangina

Eleni Mangina

Professor, University College Dublin
Eleni Mangina is currently project coordinator of two (2) H2020 projects (ARETE & AHA), one (1) Erasmus+ (FANTASIA) and partner within two other EU projects (BASE, RoboPisces). She is currently a funded investigator as part of SFI ESIPP, an academic collaborator with VistaMilk SFI... Read More →
SM

Stefano Masneri

Research Associate - Digital Media, Vicomtech


Tuesday June 8, 2021 1:00pm - 3:00pm EDT
Innovation Garden Studios iLRN Virtual Campus, powered by Virbela

4:00pm EDT

ARETE Workshop: Authoring Tools for XR Applications in Education - Part 2 (Repeat)
Authoring Tools for XR Applications in Education
Stefano Masneri(1), Ana Dominguez(1), Eleni Mangina(2)
1: Vicomtech, Spain; 2: University College Dublin, Ireland
 
In the last few years there has been a steady release of XR-based tools to enhance the learning experience. Until now the focus of researchers has been on the creation of content, but there is currently a lack of tools facilitating the creation of XR experiences for education. The objective of this workshop is to present the work fulfilled in the H2020 ARETE project and to stimulate the discussion around what has been done and what is still left to do to enable researchers and enterprises to easily create XR experiences.

Presenters
avatar for Eleni Mangina

Eleni Mangina

Professor, University College Dublin
Eleni Mangina is currently project coordinator of two (2) H2020 projects (ARETE & AHA), one (1) Erasmus+ (FANTASIA) and partner within two other EU projects (BASE, RoboPisces). She is currently a funded investigator as part of SFI ESIPP, an academic collaborator with VistaMilk SFI... Read More →
SM

Stefano Masneri

Research Associate - Digital Media, Vicomtech


Tuesday June 8, 2021 4:00pm - 6:00pm EDT
Innovation Garden Studios iLRN Virtual Campus, powered by Virbela
 
Wednesday, June 9
 

12:00pm EDT

Workshop on Student Game Immersion
The workshop will be used to provide the founding’s of the Games Immersion Conference (G.I.CON) and iLRNFuser 2021 which will run in April 12th-16th 2021 in iLRN VirBELA campus. This will be an opportunity to bring a new generation of researches in the community but also to broadcast the events that iLRN Student Forum supports to other institutions for future engagement.

Presenters
MM

Markos Mentzelopoulos

Senior Lecturer, University of Westminster
avatar for David Bass-Clark

David Bass-Clark

Director of AR/VR Research and Development, Unity College
XR adoption in online higher education and trainingWant to create VR simulations? That’s my jam! 


Wednesday June 9, 2021 12:00pm - 2:00pm EDT
Circle of Scholars Assembly Hall iLRN Virtual Campus, powered by Virbela

2:00pm EDT

Medical & Healthcare Education - Special Session 2: Cultural Differences and Digital Divide in Nutrition Education and Cooking Classes for Families and Children
Cultural Differences and Digital Divide in Nutrition Education and Cooking Classes for Families and Children
Siew Sun Wong, Danita Macy, Olivia Davis
Oregon State University, United States of America

This one hour Practitioner Special Session will include oral presentations and group innovation activities. It aims to increase the understanding and appreciation of the cultural differences in delivering nutrition education and cooking lessons to specific cultural group, hence the appropriate use of immersive technology. It also aims to create a “Talent Marketplace” for the attendees, presenters, and facilitators (i.e., educational technology experts or entrepreneurs) to exchange ideas, best practices and program resources to increase nutrition educator’s cultural competencies and technology competencies to increase teaching skill, learning outcomes, and positive in dietary behavior. The session will start with a panel presentation and discussion about the similarities and differences in pedagogy and andragogy in tech-aided nutrition education and cooking classes across cultural groups. Then the attendees self-select a virtual breakout room or round table to discuss culture-specific pain points more in-depth and co-create solutions together, then share back with the larger group.



Presenters
avatar for Siew Sun Wong

Siew Sun Wong

Professor, Ext. Nutrition Specialist, Interim Endowed Director of the Moore Family Center for Nutrition, Oregon State University
I am a professor of nutrition at Oregon State University.  My integrated research, education and outreach interests are:1. Childhood obesity prevention2. Nutrition education and dietary behavior change - particularly digital tech use and learning game development3. Tech-aided dietary... Read More →
DJ

Danita Jane Macy

Education Program Assistant, Oregon State University
Danita J Macy (Algonquin/Basque) has worked in Nutrition Education programming for Oregon State University for 17 years. With a focus on serving Indigenous Peoples on both reservations and in Urban settings.  Collaborating with many Native organizations to identify emerging community... Read More →
OD

Olivia Davis

Oregon State University
Olivia Davis works closely with rural, diverse cultures and communities with a focus in nutrition and health. As an Indigenous descendant she prioritizes cultural humility and honors diversity. As an Outreach Program Coordinator for Oregon State University Extension, she is focused... Read More →
AL

Ana Lucia Fonseca

Ana Lucia Fonseca is the Diversity, Equity, and Inclusion Specialist for The Oregon State University’s Division of Extension and Engagement. She is also a Ph.D. Candidate for Language Equity and Education Policy at the College of Education of OSU. Her research interest and expertise... Read More →
JJ

Julie Jacobs

Julie Jacobs is a Nutrition Educator at the Moore Family Center at OSU.  For over 12 years she has been teaching youth, adults & families about health & nutrition.  As a recent Ed.M. Graduate, Julie has found her passion for creating meaningful learning experiences in nutrition... Read More →
LJ

Lily Joslin

Lily Joslin is an Education Program Assistant with the Oregon State University Extension Service in the Family & Community Health, SNAP-Ed and SNAP Outreach programs. She has spent the last decade involved in food security work, and is passionate about promoting equitable access to... Read More →
avatar for Scarlett Hopkins

Scarlett Hopkins

Director, Alaska Native Clinical Research, Oregon Health & Science University
Scarlett Hopkins, RN, MA, OHSU School of Medicine, is the Director of Clinical Research in the Alaska Native Health and Wellness Research Center, in the Moore Institute. She has been co-investigator on many NIH-funded genomic and behavioral studies to address health disparities in... Read More →


Wednesday June 9, 2021 2:00pm - 3:00pm EDT
Innovation Garden Studios iLRN Virtual Campus, powered by Virbela