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Posters / Exhibitions / Showcase [clear filter]
Monday, May 17
 

9:00pm EDT

Guided Virtual Adventure: AltspaceVR: Designing Relational Land-Based Connections through Immersive Learning for Middle-Years and Secondary Education
This Guided Virtual Adventure Tour will take you on exploratory journeys through the Taiga (Boreal Forest) Biome and an Introduction to the Sustainable Development Goals worlds within the AltspaceVR platform. Experience an engaging middle years or high school classroom in Virtual Reality (VR)! In an immersive setting that facilitates relational and cross-curricular connections, explore the Taiga Biome ecosystem, including plants, animals, and climate and discuss the Sustainable Development Goals and how we can empower students to make change.  You will partake in a VR scavenger hunt and experience, through the use of embedded videos, the Upper Nikik Interpretive Trail in La Ronge, Saskatchewan, Canada, with Myrtle O’Brien, a Traditional Knowledge Keeper, Cree herbalist, crafter and educator. As she demonstrates knowledge of Indigenous plants, language, and traditions, we will discuss curricular connections related to respecting the environment and the human impact on the land.  Grounded by constructivist learning theory, this guided adventure seeks to inspire educators who want to use VR for increasing student motivation, engagement, achievement and peer connections through immersive experiences.

Please note: We will be meeting directly on the Altspace platform. Users new to Altspace may find this document helpful: https://medium.com/causespacevr/altspacevr-101-full-beginners-guide-4780136a215c

Monday May 17th 9pm EST - https://account.altvr.com/events/1738017487343059204 or Join Code: CXZ603

Presenters
avatar for Janelle Lavoie

Janelle Lavoie

Teacher, University of Saskatchewan
Born and raised in Saskatoon, Saskatchewan, Canada, Janelle Lavoie obtained her Bachelor of Kinesiology in 2018, Bachelor of Education in 2019, and has just completed a Master’s in Educational Technology and Design (ETAD) from the University of Saskatchewan. She has taught children... Read More →
avatar for Paula MacDowell

Paula MacDowell

Assistant Professor, University of Saskatchewan
Paula MacDowell, PhD, is an Assistant Professor in the Department of Curriculum Studies, University of Saskatchewan. Her area of specialization is in Educational Technology and Design (ETAD).
avatar for Ryan Banow

Ryan Banow

Educational Developer, Gwenna Moss Centre - University of Saskatchewan
Ryan Banow is an Educational Development Specialist at the Gwenna Moss Centre for Teaching and Learning at the University of Saskatchewan. He is also a PhD student in the Department of Curriculum Studies within the College of Education. Ryan has worked as an Educational Developer... Read More →
avatar for Joel Stange

Joel Stange

Vice Principal, Pre-Cam Community School
An educator with many interests. I love using technology, getting outdoors, building relationships with my students, and diving into projects.I have a Masters of Education from the University of Saskatchewan, focused on Critical and Environmental Education. I reside in Treaty 6, traditional... Read More →


Monday May 17, 2021 9:00pm - 10:00pm EDT
AltSpaceVR
 
Tuesday, May 18
 

2:00pm EDT

Guided Virtual Adventure: Virtual World Education Consortium Connects Learning Communities
Participants will explore the Virtual World Education Consortium home-base in Second Life to learn about collaborations across numerous virtual learning environments to build a professional learning community, network with others to overcome obstacles in virtual spaces and document progress of best practices and accomplishments archived at the Community Virtual Library.

Recording of adventure:  https://youtu.be/6K12G43xpFo  

Presenters
avatar for Valerie Hill

Valerie Hill

Library Director, Community Virtual Library
As a librarian and instructor of library and information science with a background in school librarianship, Dr. Hill researches new media in digital culture. Strong interest in information literacy, human-computer interaction, and emerging technology trends for the metamodern, particularly... Read More →


Tuesday May 18, 2021 2:00pm - 3:00pm EDT
Second Life
 
Friday, May 21
 

1:00pm EDT

Guided Virtual Adventure: Rec Room
Together, we'll explore the narrative potential of multi-user VR when content creation is made accessible to who those have a story to tell, i.e. all of us. The world hopping tour will contain a wide spectrum of storytelling genres and varying levels of interactivity, and we'll discover how these varying levels of agency affect the audience experience.
 
Platform/environment website
https://rec.net/ 
Tour guide(s)/leader(s)
lancegpowelljr.vr@gmail.com

Tour capacity
8

Target audience sector
Higher education, Informal and/or lifelong learning, Artists/ Content Creators
 
Supported devices
Desktop/laptop - Windows, Smartphone - iOS, PC VR headset - Oculus Rift / Rift S, PC VR headset -  HTC Vive/Vive Pro Series/Vive Cosmos Series, PC VR headset - Valve Index, PC VR headset - Windows Mixed Reality, Standalone VR headset - Oculus Quest, Standalone VR headset - Pico Neo/Neo 2/Neo 2 Eye, Standalone VR headset - Pico G2/G2 Pro/G2 4K, Standalone VR headset - HTC Vive Focus/Focus Plus, PSVR
 
Platform/environment access
VR is preferred for the tour. Download the app. Before the tour, it is helpful to learn the 'Play' button, which will allow you to access and search for rooms. Also, you should learn the 'People' button, so you connect to others as 'friends' or 'party' members.  Also, friend me ahead of time in world or on rec.net (Username: LanceJr)


Presenters
avatar for Lance Powell

Lance Powell

CTO, VEDX Solutions
Lance Powell is the Interim CTO of VEDX Solutions, working to bring XR into schools globally. He is also the lecturer of Virtual Worlds at Bahçeşehir University in Istanbul, Turkey. Lance was one of the founding members of the flagship VR First labs in BAU and is an XR Bootcamp... Read More →


Friday May 21, 2021 1:00pm - 2:00pm EDT
RecRoom
 
Saturday, May 22
 

11:00am EDT

Guided Virtual Adventure: Is the Amani Ready to Sail Safely?
Platform/environment website
https://www.kitely.com/virtual-world/Bethany-Winslow/Limiland
 
Tour guide(s)/leader(s)
Ms. Winslow, Bethany, bethany.winslow@sjsu.edu, San Jose State University
 
Tour group capacity
25
 
Description
Join a recon mission at Limiland, aboard a full scale cruise ship, in the OpenSim world of Kitely. This guided immersive virtual adventure was developed for cruise ship operations management students at a public university as an extra credit activity. Students who normally have the opportunity to visit a real cruise ship do not have this option during a pandemic. Also, online students have no such option at all. This large virtual cruise ship can be navigated with an avatar by anyone with a free OpenSim account and a free virtual world viewer. The purpose of this activity is to explore how immersive role play, the use of the provided inspector's checklist, and the embedded information in key locations on the ship helps students determine if the Amani is ready to sail in a post pandemic world. In particular, students are on the lookout for three COVID molecules with critical information about the lasting impact on the cruising industry in the areas of health, leadership, and finance.  Educators who attend this guided adventure will be able to see for themselves what desktop virtual worlds offer right now, compared with less accessible experiences designed solely for head mounted display use.
 
Target audience sector
Higher education, The target audience are educators who are interested in exploring and learning more about what different virtual world platforms offer in terms of immersive learning and engagement. This is particularly applicable to educators who want to see for themselves what desktop virtual worlds offers educators right now, compared with experiences designed solely for head-mounted display use.
 
Supported devices
Desktop/laptop - Windows, Desktop/laptop - Mac
 
Platform/environment access
To visit the Kitely virtual world you need a free account (Kitely or OpenSim) and a hypergrid enabled viewer. This is different from the one used to access Second life. (OpenSim worlds are the open-source versions of Second Life, so if you are familiar with SL you won't have any trouble in OS. If you have never used SL or a similar viewer, you will need time to get acquainted with this technology.) See the Google Doc linked below which walks you through how to choose between two options to visit us. You'll also find it has links to videos and other tutorials to help, if needed. https://docs.google.com/document/d/1VMGayNnWzxvzBCiHoya1IlSn3DAGw2UNy7rbrPm7MZg/edit?usp=sharing

Presenters
avatar for Bethany Winslow

Bethany Winslow

Director of Online Learning, School of Information, San Jose State University
As director of online learning in our school of information, I work to continually improve teaching and learning in the online environment for faculty members and students.  I'm particularly interested in virtual worlds and social virtual reality, and how these technologies can be... Read More →


Saturday May 22, 2021 11:00am - 12:00pm EDT
Kitely

1:00pm EDT

Guided Virtual Adventure: Rec Room
Together, we'll explore the narrative potential of multi-user VR when content creation is made accessible to who those have a story to tell, i.e. all of us. The world hopping tour will contain a wide spectrum of storytelling genres and varying levels of interactivity, and we'll discover how these varying levels of agency affect the audience experience.
 
Platform/environment website
https://rec.net/ 
Tour guide(s)/leader(s)
lancegpowelljr.vr@gmail.com

Tour capacity
8

Target audience sector
Higher education, Informal and/or lifelong learning, Artists/ Content Creators
 
Supported devices
Desktop/laptop - Windows, Smartphone - iOS, PC VR headset - Oculus Rift / Rift S, PC VR headset -  HTC Vive/Vive Pro Series/Vive Cosmos Series, PC VR headset - Valve Index, PC VR headset - Windows Mixed Reality, Standalone VR headset - Oculus Quest, Standalone VR headset - Pico Neo/Neo 2/Neo 2 Eye, Standalone VR headset - Pico G2/G2 Pro/G2 4K, Standalone VR headset - HTC Vive Focus/Focus Plus, PSVR
 
Platform/environment access
VR is preferred for the tour. Download the app. Before the tour, it is helpful to learn the 'Play' button, which will allow you to access and search for rooms. Also, you should learn the 'People' button, so you connect to others as 'friends' or 'party' members.  Also, friend me ahead of time in world or on rec.net (Username: LanceJr)


Presenters
avatar for Lance Powell

Lance Powell

CTO, VEDX Solutions
Lance Powell is the Interim CTO of VEDX Solutions, working to bring XR into schools globally. He is also the lecturer of Virtual Worlds at Bahçeşehir University in Istanbul, Turkey. Lance was one of the founding members of the flagship VR First labs in BAU and is an XR Bootcamp... Read More →


Saturday May 22, 2021 1:00pm - 2:00pm EDT
RecRoom

9:00pm EDT

Guided Virtual Adventure: SpaceX Imagination Station
Platform/environment website:
https://spacexracademy.eventbritestudio.com/154108698265

Tour guide(s)/leader(s): Ms Shewchuk Roxanne, spacexracademy@pm.me,
Space XR Academy, Canada

Tour group capacity: 20

Description: Space XR Academy is a Canadian-based non-profit educational
initiative that aims to demystify some of SpaceX, Tesla, Neuralink and
the Boring Company's accomplishments through the use of Extended Reality
(XR) technologies.


This 55-minute introductory series for the iLRN2021 virtual conference
will introduce 3 themed Mozilla Hubs virtual worlds simply using your
browser or VR headset.


Agenda:

- Space XR Academy platform orientation

Create an account & custom avatar (optional)

- Event introduction by the project designer

- 3 x 15 minute guided virtual world tours

- Contact exchange with other guests (optional)


Target audience sector: Informal and/or lifelong learning.


Supported devices: Desktop/laptop - Windows, Desktop/laptop - Mac,
Desktop/laptop - Linux or UNIX, Smartphone - iOS, Smartphone - Android,
Smartphone - Windows, Standalone VR headset - Oculus Quest, Standalone
VR headset - Oculus Go, Mobile VR headset - Samsung Gear VR, Mobile VR
headset - Google Daydream, Any headset not selected or listed that can
run a web XR in a browser


Platform/environment access: Log onto the eventbrite website where you
registered for joining instructions. The adventure is build with Mozilla
Hubs and can be joined directly from link on the eventbrite page.

Presenters
avatar for Roxanne Shewchuk

Roxanne Shewchuk

Space Explorers Academy


Saturday May 22, 2021 9:00pm - 10:00pm EDT
Mozilla Hubs
 
Sunday, May 23
 

11:00am EDT

Guided Virtual Adventure: Is the Amani Ready to Sail Safely?
Platform/environment website
https://www.kitely.com/virtual-world/Bethany-Winslow/Limiland
 
Tour guide(s)/leader(s)
Ms. Winslow, Bethany, bethany.winslow@sjsu.edu, San Jose State University
 
Tour group capacity
25
 
Description
Join a recon mission at Limiland, aboard a full scale cruise ship, in the OpenSim world of Kitely. This guided immersive virtual adventure was developed for cruise ship operations management students at a public university as an extra credit activity. Students who normally have the opportunity to visit a real cruise ship do not have this option during a pandemic. Also, online students have no such option at all. This large virtual cruise ship can be navigated with an avatar by anyone with a free OpenSim account and a free virtual world viewer. The purpose of this activity is to explore how immersive role play, the use of the provided inspector's checklist, and the embedded information in key locations on the ship helps students determine if the Amani is ready to sail in a post pandemic world. In particular, students are on the lookout for three COVID molecules with critical information about the lasting impact on the cruising industry in the areas of health, leadership, and finance.  Educators who attend this guided adventure will be able to see for themselves what desktop virtual worlds offer right now, compared with less accessible experiences designed solely for head mounted display use.
 
Target audience sector
Higher education, The target audience are educators who are interested in exploring and learning more about what different virtual world platforms offer in terms of immersive learning and engagement. This is particularly applicable to educators who want to see for themselves what desktop virtual worlds offers educators right now, compared with experiences designed solely for head-mounted display use.
 
Supported devices
Desktop/laptop - Windows, Desktop/laptop - Mac
 
Platform/environment access
To visit the Kitely virtual world you need a free account (Kitely or OpenSim) and a hypergrid enabled viewer. This is different from the one used to access Second life. (OpenSim worlds are the open-source versions of Second Life, so if you are familiar with SL you won't have any trouble in OS. If you have never used SL or a similar viewer, you will need time to get acquainted with this technology.) See the Google Doc linked below which walks you through how to choose between two options to visit us. You'll also find it has links to videos and other tutorials to help, if needed. https://docs.google.com/document/d/1VMGayNnWzxvzBCiHoya1IlSn3DAGw2UNy7rbrPm7MZg/edit?usp=sharing

Presenters
avatar for Bethany Winslow

Bethany Winslow

Director of Online Learning, School of Information, San Jose State University
As director of online learning in our school of information, I work to continually improve teaching and learning in the online environment for faculty members and students.  I'm particularly interested in virtual worlds and social virtual reality, and how these technologies can be... Read More →


Sunday May 23, 2021 11:00am - 12:00pm EDT
Kitely

1:00pm EDT

Guided Virtual Adventure: Rec Room
Together, we'll explore the narrative potential of multi-user VR when content creation is made accessible to who those have a story to tell, i.e. all of us. The world hopping tour will contain a wide spectrum of storytelling genres and varying levels of interactivity, and we'll discover how these varying levels of agency affect the audience experience.
 
Platform/environment website
https://rec.net/ 
Tour guide(s)/leader(s)
lancegpowelljr.vr@gmail.com

Tour capacity
8

Target audience sector
Higher education, Informal and/or lifelong learning, Artists/ Content Creators
 
Supported devices
Desktop/laptop - Windows, Smartphone - iOS, PC VR headset - Oculus Rift / Rift S, PC VR headset -  HTC Vive/Vive Pro Series/Vive Cosmos Series, PC VR headset - Valve Index, PC VR headset - Windows Mixed Reality, Standalone VR headset - Oculus Quest, Standalone VR headset - Pico Neo/Neo 2/Neo 2 Eye, Standalone VR headset - Pico G2/G2 Pro/G2 4K, Standalone VR headset - HTC Vive Focus/Focus Plus, PSVR
 
Platform/environment access
VR is preferred for the tour. Download the app. Before the tour, it is helpful to learn the 'Play' button, which will allow you to access and search for rooms. Also, you should learn the 'People' button, so you connect to others as 'friends' or 'party' members.  Also, friend me ahead of time in world or on rec.net (Username: LanceJr)


Presenters
avatar for Lance Powell

Lance Powell

CTO, VEDX Solutions
Lance Powell is the Interim CTO of VEDX Solutions, working to bring XR into schools globally. He is also the lecturer of Virtual Worlds at Bahçeşehir University in Istanbul, Turkey. Lance was one of the founding members of the flagship VR First labs in BAU and is an XR Bootcamp... Read More →


Sunday May 23, 2021 1:00pm - 2:00pm EDT
RecRoom
 
Monday, May 24
 

7:30pm EDT

Guided Virtual Adventure: AltSpace VR: Guided Mindfulness Imagery Adventure to Enhance Emotional Wellbeing
During the guided mindfulness practice, participants will be engaging in  listening to the guided imagery practice and will be invited to participate in the mindful breathing, movement, and observation practice. The Guided Mindful Rainbow Practice and the Somewhere Over the Rainbow movement practice will be nourish and cultivate emotional and physical wellbeing in the virtual world and transferable to the physical-real world after the adventure.  The intention of this guided practice adventure is to influence personal wellbeing and contribute to enhancing positive, social connections in the virtual world.

https://account.altvr.com/events/1695949133904347650 

Presenters
RR

Roxann Riskin

Learning Experience Coach & Mindfulness Educator, NOVO Ed


Monday May 24, 2021 7:30pm - 8:30pm EDT
AltSpaceVR
 
Wednesday, May 26
 

6:00am EDT

Guided Virtual Adventure: VEDS - Virtual Experience Design Space
The Virtual Experience Design Space (VEDS) is an ever-evolving space in Mozilla Hubs to help vlearning practioners and stakeholders think through the key design elements of a virtual experience whilst being in a virtual environment. The space takes a number of different design tools and allows users to use them as a basis for discussion, with users accessing the space from their WebXR compatible browser of VR headset. The space currently includes 4 different design tools: a dichotomies space (where you can rank different features - such as linear/freeform or synchronous/asynchronous - against a variety of different design factors - such as cost, importance, time, risk), Sara de Freitas's 4D framework for vLearning design, Bob Stone's 3 Fidelities model and Bybee's 5E eLearning design model. Hubs has its own set of generic collaboration tools which can be used alongside these models, and a few useful extra elements are provided. The session will guide participants through the different models and how to use them in the design of immersive 3D experiences. The space is on 24/7 public access and participants (and all iLRN delegates) are free to use the space afterwards in their own activities.

https://dadenblog.blogspot.com/2021/02/introducing-veds-mozilla-hubs-based.html 

Presenters
avatar for David Burden

David Burden

Principal Consultant, Daden Limited
Working in 3D immersive environments since 1996.


Wednesday May 26, 2021 6:00am - 7:00am EDT
Mozilla Hubs

1:30pm EDT

Guided Virtual Adventure: Modest Tree Xplorer: Turn Your Curriculum into An XR Experience
https://youtu.be/COhgjuPg774

With robust and intuitive features, Xplorer puts the power to create interactive XR presentations back into the hands of the subject matter experts - you. By allowing you to apply simple, drag-and-drop features to your own content, Xplorer enables you to build visually stunning, interactive, and highly engaging presentations for any platform, simply, quickly, cost-effectively, and with minimal time-to-field. In this guided tour, you'll enter an Xplorer lesson from your own device where you can fully engage and interact within the environment while we walk you through the XR presentation creation process and demonstrate the benefits and learning outcomes.   Please download the Xplorer app, register your email address, and verify your email prior to the start of each session.

https://www.xplorer.studio 

Presenters
avatar for Laura Bohnert

Laura Bohnert

Director of Public Relations and Marketing, Modest Tree
As the director of PR and Marketing at Modest Tree, I regularly engage in industry and public discussions, as well as research initiatives, regarding the impact of immersive technologies. A former instructor and PhD Candidate, I am excited to chat about the potential impact XR will... Read More →


Wednesday May 26, 2021 1:30pm - 2:30pm EDT
Modest Tree
 
Thursday, May 27
 

7:30pm EDT

Guided Virtual Adventure: AltSpace VR: Guided Mindfulness Imagery Adventure to Enhance Emotional Wellbeing
https://www.eventbrite.com/e/ilrn-tour-a-guided-environmental-mindfulness-wellbeing-practice-tickets-156106961123

During the guided mindfulness practice, participants will be engaging in listening to the guided imagery practice and will be invited to participate in the mindful breathing, movement, and observation practice. The Guided Mindful Rainbow Practice and the Somewhere Over the Rainbow movement practice will be nourish and cultivate emotional and physical wellbeing in the virtual world and transferable to the physical-real world after the adventure. The intention of this guided practice adventure is to influence personal wellbeing and contribute to enhancing positive, social connections in the virtual world.

 https://account.altvr.com/events/1739555700721320003

Tour capacity: 15

Presenters
RR

Roxann Riskin

Learning Experience Coach & Mindfulness Educator, NOVO Ed


Thursday May 27, 2021 7:30pm - 8:30pm EDT
AltSpaceVR
 
Friday, May 28
 

8:30pm EDT

Guided Virtual Adventure: AltSpace VR: Guided Mindfulness Imagery Adventure to Enhance Emotional Wellbeing
https://www.eventbrite.com/e/ilrn-tour-a-guided-environmental-mindfulness-wellbeing-practice-tickets-156106961123

During the guided mindfulness practice, participants will be engaging in listening to the guided imagery practice and will be invited to participate in the mindful breathing, movement, and observation practice. The Guided Mindful Rainbow Practice and the Somewhere Over the Rainbow movement practice will be nourish and cultivate emotional and physical wellbeing in the virtual world and transferable to the physical-real world after the adventure. The intention of this guided practice adventure is to influence personal wellbeing and contribute to enhancing positive, social connections in the virtual world.

https://account.altvr.com/events/1739558489732153778

Tour capacity: 15

Presenters
RR

Roxann Riskin

Learning Experience Coach & Mindfulness Educator, NOVO Ed


Friday May 28, 2021 8:30pm - 9:30pm EDT
AltSpaceVR
 
Saturday, May 29
 

11:00am EDT

Guided Virtual Adventure: Is the Amani Ready to Sail Safely?
Platform/environment website
https://www.kitely.com/virtual-world/Bethany-Winslow/Limiland
 
Tour guide(s)/leader(s)
Ms. Winslow, Bethany, bethany.winslow@sjsu.edu, San Jose State University
 
Tour group capacity
25
 
Description
Join a recon mission at Limiland, aboard a full scale cruise ship, in the OpenSim world of Kitely. This guided immersive virtual adventure was developed for cruise ship operations management students at a public university as an extra credit activity. Students who normally have the opportunity to visit a real cruise ship do not have this option during a pandemic. Also, online students have no such option at all. This large virtual cruise ship can be navigated with an avatar by anyone with a free OpenSim account and a free virtual world viewer. The purpose of this activity is to explore how immersive role play, the use of the provided inspector's checklist, and the embedded information in key locations on the ship helps students determine if the Amani is ready to sail in a post pandemic world. In particular, students are on the lookout for three COVID molecules with critical information about the lasting impact on the cruising industry in the areas of health, leadership, and finance.  Educators who attend this guided adventure will be able to see for themselves what desktop virtual worlds offer right now, compared with less accessible experiences designed solely for head mounted display use.
 
Target audience sector
Higher education, The target audience are educators who are interested in exploring and learning more about what different virtual world platforms offer in terms of immersive learning and engagement. This is particularly applicable to educators who want to see for themselves what desktop virtual worlds offers educators right now, compared with experiences designed solely for head-mounted display use.
 
Supported devices
Desktop/laptop - Windows, Desktop/laptop - Mac
 
Platform/environment access
To visit the Kitely virtual world you need a free account (Kitely or OpenSim) and a hypergrid enabled viewer. This is different from the one used to access Second life. (OpenSim worlds are the open-source versions of Second Life, so if you are familiar with SL you won't have any trouble in OS. If you have never used SL or a similar viewer, you will need time to get acquainted with this technology.) See the Google Doc linked below which walks you through how to choose between two options to visit us. You'll also find it has links to videos and other tutorials to help, if needed. https://docs.google.com/document/d/1VMGayNnWzxvzBCiHoya1IlSn3DAGw2UNy7rbrPm7MZg/edit?usp=sharing

Presenters
avatar for Bethany Winslow

Bethany Winslow

Director of Online Learning, School of Information, San Jose State University
As director of online learning in our school of information, I work to continually improve teaching and learning in the online environment for faculty members and students.  I'm particularly interested in virtual worlds and social virtual reality, and how these technologies can be... Read More →


Saturday May 29, 2021 11:00am - 12:00pm EDT
Kitely

1:00pm EDT

Guided Virtual Adventure: Rec Room
Together, we'll explore the narrative potential of multi-user VR when content creation is made accessible to who those have a story to tell, i.e. all of us. The world hopping tour will contain a wide spectrum of storytelling genres and varying levels of interactivity, and we'll discover how these varying levels of agency affect the audience experience.
 
Platform/environment website
https://rec.net/ 
Tour guide(s)/leader(s)
lancegpowelljr.vr@gmail.com

Tour capacity
8

Target audience sector
Higher education, Informal and/or lifelong learning, Artists/ Content Creators
 
Supported devices
Desktop/laptop - Windows, Smartphone - iOS, PC VR headset - Oculus Rift / Rift S, PC VR headset -  HTC Vive/Vive Pro Series/Vive Cosmos Series, PC VR headset - Valve Index, PC VR headset - Windows Mixed Reality, Standalone VR headset - Oculus Quest, Standalone VR headset - Pico Neo/Neo 2/Neo 2 Eye, Standalone VR headset - Pico G2/G2 Pro/G2 4K, Standalone VR headset - HTC Vive Focus/Focus Plus, PSVR
 
Platform/environment access
VR is preferred for the tour. Download the app. Before the tour, it is helpful to learn the 'Play' button, which will allow you to access and search for rooms. Also, you should learn the 'People' button, so you connect to others as 'friends' or 'party' members.  Also, friend me ahead of time in world or on rec.net (Username: LanceJr)


Presenters
avatar for Lance Powell

Lance Powell

CTO, VEDX Solutions
Lance Powell is the Interim CTO of VEDX Solutions, working to bring XR into schools globally. He is also the lecturer of Virtual Worlds at Bahçeşehir University in Istanbul, Turkey. Lance was one of the founding members of the flagship VR First labs in BAU and is an XR Bootcamp... Read More →


Saturday May 29, 2021 1:00pm - 2:00pm EDT
RecRoom
 
Sunday, May 30
 

1:00pm EDT

Guided Virtual Adventure: Rec Room
Together, we'll explore the narrative potential of multi-user VR when content creation is made accessible to who those have a story to tell, i.e. all of us. The world hopping tour will contain a wide spectrum of storytelling genres and varying levels of interactivity, and we'll discover how these varying levels of agency affect the audience experience.
 
Platform/environment website
https://rec.net/ 
Tour guide(s)/leader(s)
lancegpowelljr.vr@gmail.com

Tour capacity
8

Target audience sector
Higher education, Informal and/or lifelong learning, Artists/ Content Creators
 
Supported devices
Desktop/laptop - Windows, Smartphone - iOS, PC VR headset - Oculus Rift / Rift S, PC VR headset -  HTC Vive/Vive Pro Series/Vive Cosmos Series, PC VR headset - Valve Index, PC VR headset - Windows Mixed Reality, Standalone VR headset - Oculus Quest, Standalone VR headset - Pico Neo/Neo 2/Neo 2 Eye, Standalone VR headset - Pico G2/G2 Pro/G2 4K, Standalone VR headset - HTC Vive Focus/Focus Plus, PSVR
 
Platform/environment access
VR is preferred for the tour. Download the app. Before the tour, it is helpful to learn the 'Play' button, which will allow you to access and search for rooms. Also, you should learn the 'People' button, so you connect to others as 'friends' or 'party' members.  Also, friend me ahead of time in world or on rec.net (Username: LanceJr)


Presenters
avatar for Lance Powell

Lance Powell

CTO, VEDX Solutions
Lance Powell is the Interim CTO of VEDX Solutions, working to bring XR into schools globally. He is also the lecturer of Virtual Worlds at Bahçeşehir University in Istanbul, Turkey. Lance was one of the founding members of the flagship VR First labs in BAU and is an XR Bootcamp... Read More →


Sunday May 30, 2021 1:00pm - 2:00pm EDT
RecRoom

3:00pm EDT

Guided Virtual Adventure: AltspaceVR: Designing Relational Land-Based Connections through Immersive Learning for Middle-Years and Secondary Education
This Guided Virtual Adventure Tour will take you on exploratory journeys through the Taiga (Boreal Forest) Biome and an Introduction to the Sustainable Development Goals worlds within the AltspaceVR platform. Experience an engaging middle years or high school classroom in Virtual Reality (VR)! In an immersive setting that facilitates relational and cross-curricular connections, explore the Taiga Biome ecosystem, including plants, animals, and climate and discuss the Sustainable Development Goals and how we can empower students to make change.  You will partake in a VR scavenger hunt and experience, through the use of embedded videos, the Upper Nikik Interpretive Trail in La Ronge, Saskatchewan, Canada, with Myrtle O’Brien, a Traditional Knowledge Keeper, Cree herbalist, crafter and educator. As she demonstrates knowledge of Indigenous plants, language, and traditions, we will discuss curricular connections related to respecting the environment and the human impact on the land.  Grounded by constructivist learning theory, this guided adventure seeks to inspire educators who want to use VR for increasing student motivation, engagement, achievement and peer connections through immersive experiences.

Please note: We will be meeting directly on the Altspace platform. Users new to Altspace may find this document helpful: https://link.medium.com/USJOFqTnqgb

The AltspaceVR link for May 30 is https://account.altvr.com/events/1738021353325331419 or Join Code: PVJ839

Presenters
avatar for Janelle Lavoie

Janelle Lavoie

Teacher, University of Saskatchewan
Born and raised in Saskatoon, Saskatchewan, Canada, Janelle Lavoie obtained her Bachelor of Kinesiology in 2018, Bachelor of Education in 2019, and has just completed a Master’s in Educational Technology and Design (ETAD) from the University of Saskatchewan. She has taught children... Read More →
avatar for Ryan Banow

Ryan Banow

Educational Developer, Gwenna Moss Centre - University of Saskatchewan
Ryan Banow is an Educational Development Specialist at the Gwenna Moss Centre for Teaching and Learning at the University of Saskatchewan. He is also a PhD student in the Department of Curriculum Studies within the College of Education. Ryan has worked as an Educational Developer... Read More →
avatar for Paula MacDowell

Paula MacDowell

Assistant Professor, University of Saskatchewan
Paula MacDowell, PhD, is an Assistant Professor in the Department of Curriculum Studies, University of Saskatchewan. Her area of specialization is in Educational Technology and Design (ETAD).
avatar for Joel Stange

Joel Stange

Vice Principal, Pre-Cam Community School
An educator with many interests. I love using technology, getting outdoors, building relationships with my students, and diving into projects.I have a Masters of Education from the University of Saskatchewan, focused on Critical and Environmental Education. I reside in Treaty 6, traditional... Read More →


Sunday May 30, 2021 3:00pm - 4:00pm EDT
AltSpaceVR
 
Tuesday, June 1
 

2:00pm EDT

Guided Virtual Adventure: ScienceVR: Lewis Carroll's Riddles and Games of Logic
Carroll's Riddles: The Game of Logic is a fantastical WebXR world based on the works of British logician and writer Lewis Carroll (1832-1898). You are invited on a journey to become immersed in Carroll’s mental landscape, led by Alice and the White Rabbit. Upon entering the virtual world, you meet others for a Tea Party before embarking on your quest to solve riddles and puzzles. Aided with an interactive Carroll Diagram, you travel through a garden by tackling logic riddles. This immersive journey is unlike any other, pushing the limits of your imagination and challenging you to find logic in a nonsensical world.    

Simple steps to join: Go online to the event link posted at the event time; no registration required!

https://hubs.sciencevr.com/SNc4fuh/lewis-carrolls-logical-garden

Presenters

Tuesday June 1, 2021 2:00pm - 3:00pm EDT
Mozilla Hubs
 
Wednesday, June 2
 

10:00am EDT

Guided Virtual Adventure: Modest Tree Xplorer: Turn Your Curriculum into An XR Experience
 https://www.youtube.com/watch?v=oqbjsRYg2QU

With robust and intuitive features, Xplorer puts the power to create interactive XR presentations back into the hands of the subject matter experts - you. By allowing you to apply simple, drag-and-drop features to your own content, Xplorer enables you to build visually stunning, interactive, and highly engaging presentations for any platform, simply, quickly, cost-effectively, and with minimal time-to-field. In this guided tour, you'll enter an Xplorer lesson from your own device where you can fully engage and interact within the environment while we walk you through the XR presentation creation process and demonstrate the benefits and learning outcomes.

Please download the Xplorer app, register your email address, and verify your email prior to the start of each session .

https://www.xplorer.studio

Presenters
avatar for Laura Bohnert

Laura Bohnert

Director of Public Relations and Marketing, Modest Tree
As the director of PR and Marketing at Modest Tree, I regularly engage in industry and public discussions, as well as research initiatives, regarding the impact of immersive technologies. A former instructor and PhD Candidate, I am excited to chat about the potential impact XR will... Read More →


Wednesday June 2, 2021 10:00am - 11:00am EDT
Xplorer Studio
 
Thursday, June 3
 

7:00am EDT

Guided Virtual Adventure: VEDS - Virtual Experience Design Space
The Virtual Experience Design Space (VEDS) is an ever-evolving space in Mozilla Hubs to help vlearning practioners and stakeholders think through the key design elements of a virtual experience whilst being in a virtual environment. The space takes a number of different design tools and allows users to use them as a basis for discussion, with users accessing the space from their WebXR compatible browser of VR headset. The space currently includes 4 different design tools: a dichotomies space (where you can rank different features - such as linear/freeform or synchronous/asynchronous - against a variety of different design factors - such as cost, importance, time, risk), Sara de Freitas's 4D framework for vLearning design, Bob Stone's 3 Fidelities model and Bybee's 5E eLearning design model. Hubs has its own set of generic collaboration tools which can be used alongside these models, and a few useful extra elements are provided. The session will guide participants through the different models and how to use them in the design of immersive 3D experiences. The space is on 24/7 public access and participants (and all iLRN delegates) are free to use the space afterwards in their own activities.

https://dadenblog.blogspot.com/2021/02/introducing-veds-mozilla-hubs-based.html 

Presenters
avatar for David Burden

David Burden

Principal Consultant, Daden Limited
Working in 3D immersive environments since 1996.


Thursday June 3, 2021 7:00am - 8:00am EDT
Mozilla Hubs

4:00pm EDT

Guided Virtual Adventure: ScienceVR: Lewis Carroll's Riddles and Games of Logic
Carroll's Riddles: The Game of Logic is a fantastical WebXR world based on the works of British logician and writer Lewis Carroll (1832-1898). You are invited on a journey to become immersed in Carroll’s mental landscape, led by Alice and the White Rabbit. Upon entering the virtual world, you meet others for a Tea Party before embarking on your quest to solve riddles and puzzles. Aided with an interactive Carroll Diagram, you travel through a garden by tackling logic riddles. This immersive journey is unlike any other, pushing the limits of your imagination and challenging you to find logic in a nonsensical world.    

Simple steps to join: Go online to the event link posted at the event time; no registration required!

https://hubs.sciencevr.com/SNc4fuh/lewis-carrolls-logical-garden

Presenters

Thursday June 3, 2021 4:00pm - 5:00pm EDT
Mozilla Hubs
 
Friday, June 4
 

11:30am EDT

Guided Virtual Adventure: AltSpace VR: Guided Mindfulness Imagery Adventure to Enhance Emotional Wellbeing

https://www.eventbrite.com/e/ilrn-tour-a-guided-environmental-mindfulness-wellbeing-practice-tickets-156106961123

During the guided mindfulness practice, participants will be engaging in listening to the guided imagery practice and will be invited to participate in the mindful breathing, movement, and observation practice. The Guided Mindful Rainbow Practice and the Somewhere Over the Rainbow movement practice will be nourish and cultivate emotional and physical wellbeing in the virtual world and transferable to the physical-real world after the adventure. The intention of this guided practice adventure is to influence personal wellbeing and contribute to enhancing positive, social connections in the virtual world.

https://account.altvr.com/events/1695949133904347650

Tour capacity: 15

Presenters
RR

Roxann Riskin

Learning Experience Coach & Mindfulness Educator, NOVO Ed


Friday June 4, 2021 11:30am - 12:30pm EDT
AltSpaceVR
 
Saturday, June 5
 

2:00pm EDT

Guided Virtual Adventure: ScienceVR: Lewis Carroll's Riddles and Games of Logic
Carroll's Riddles: The Game of Logic is a fantastical WebXR world based on the works of British logician and writer Lewis Carroll (1832-1898). You are invited on a journey to become immersed in Carroll’s mental landscape, led by Alice and the White Rabbit. Upon entering the virtual world, you meet others for a Tea Party before embarking on your quest to solve riddles and puzzles. Aided with an interactive Carroll Diagram, you travel through a garden by tackling logic riddles. This immersive journey is unlike any other, pushing the limits of your imagination and challenging you to find logic in a nonsensical world.    

Simple steps to join: Go online to the event link posted at the event time; no registration required!

https://hubs.sciencevr.com/SNc4fuh/lewis-carrolls-logical-garden

Presenters

Saturday June 5, 2021 2:00pm - 3:00pm EDT
Mozilla Hubs

4:00pm EDT

Guided Virtual Adventure: Second Life: Discover problem-solving abilities to confront life threatening challenges in the Quest for the Galaxy Language
In this adventure people will discover universal problem-solving abilities to confront life threatening challenges. It is presented as a science fiction story that began with a visit from Extraterrestrials who appeared as Avatars on Inspiration Island in Second Life and encouraged people to learn the Galaxy Language. The ETs left guidelines for creating a visual and musical language to help hold onto the value of life even in the worst of times. The guidelines are presented as questions to explore in a set of six Magic Drums and a Community Drum. The Drums represent ancient traditions of communicating with sound and images as people share their ideas and stories as examples of the Galaxy Language. Join our quest and share ideas for problem-solving methods in these challenging times.

Presenters
KB

Kara Bennett

Psychologist, Elder Voices


Saturday June 5, 2021 4:00pm - 5:00pm EDT
Second Life
 
Sunday, June 6
 

10:00am EDT

Guided Virtual Adventure: Art, Design, & Education - Workshopping your own Workshop
Platform/environment website
https://framevr.io/teaching

Tour guide(s)/leader(s)
Steve Guynup

Tour group capacity
6

Description
We've created a set of free virtual assets that can be used by entry level users to create their own custom education experiences. In our ILRN adventure, we'll run through Story Mazes, Discussion Boards, Class Space Presentations, and learning activities such as VR Refrigerator Magnet Poetry.

Target audience sector
K-12 education, Career/vocational and technical education, Higher education, Corporate training / enterprise learning, Community health and/or patient education, Informal and/or lifelong learning

Supported devices
Desktop/laptop - Windows, Desktop/laptop - Mac, Desktop/laptop - Linux or UNIX

Platform/environment access
Please explore FrameVR.io and create a free account. An account will be needed for you to edit worlds and import images.

Presenters
avatar for Steve Guynup

Steve Guynup

Hayfield Isovista
For the past decade, Isovista.org has run classes and internships in VR Art & Design in a Web3D/VR class space. Interns model virtual art installations and we share VR history, theory, and current works to push their creativity.>>Access Showcase contribution... Read More →


Sunday June 6, 2021 10:00am - 11:00am EDT
FrameVR https://framevr.io/poetry

7:00pm EDT

Guided Virtual Adventure: Art, Design, & Education - Workshopping your own Workshop
Platform/environment website
https://framevr.io/teaching

Tour guide(s)/leader(s)
Steve Guynup

Tour group capacity
6

Description
We've created a set of free virtual assets that can be used by entry level users to create their own custom education experiences. In our ILRN adventure, we'll run through Story Mazes, Discussion Boards, Class Space Presentations, and learning activities such as VR Refrigerator Magnet Poetry.

Target audience sector
K-12 education, Career/vocational and technical education, Higher education, Corporate training / enterprise learning, Community health and/or patient education, Informal and/or lifelong learning

Supported devices
Desktop/laptop - Windows, Desktop/laptop - Mac, Desktop/laptop - Linux or UNIX

Platform/environment access
Please explore FrameVR.io and create a free account. An account will be needed for you to edit worlds and import images.

Presenters
avatar for Steve Guynup

Steve Guynup

Hayfield Isovista
For the past decade, Isovista.org has run classes and internships in VR Art & Design in a Web3D/VR class space. Interns model virtual art installations and we share VR history, theory, and current works to push their creativity.>>Access Showcase contribution... Read More →


Sunday June 6, 2021 7:00pm - 8:00pm EDT
FrameVR https://framevr.io/poetry
 
Monday, June 7
 

10:00am EDT

Guided Virtual Adventure: Art, Design, & Education - Workshopping your own Workshop
Platform/environment website
https://framevr.io/teaching

Tour guide(s)/leader(s)
Steve Guynup

Tour group capacity
6

Description
We've created a set of free virtual assets that can be used by entry level users to create their own custom education experiences. In our ILRN adventure, we'll run through Story Mazes, Discussion Boards, Class Space Presentations, and learning activities such as VR Refrigerator Magnet Poetry.

Target audience sector
K-12 education, Career/vocational and technical education, Higher education, Corporate training / enterprise learning, Community health and/or patient education, Informal and/or lifelong learning

Supported devices
Desktop/laptop - Windows, Desktop/laptop - Mac, Desktop/laptop - Linux or UNIX

Platform/environment access
Please explore FrameVR.io and create a free account. An account will be needed for you to edit worlds and import images.

Presenters
avatar for Steve Guynup

Steve Guynup

Hayfield Isovista
For the past decade, Isovista.org has run classes and internships in VR Art & Design in a Web3D/VR class space. Interns model virtual art installations and we share VR history, theory, and current works to push their creativity.>>Access Showcase contribution... Read More →


Monday June 7, 2021 10:00am - 11:00am EDT
FrameVR https://framevr.io/poetry

7:00pm EDT

Guided Virtual Adventure: Art, Design, & Education - Workshopping your own Workshop
Platform/environment website
https://framevr.io/teaching

Tour guide(s)/leader(s)
Steve Guynup

Tour group capacity
6

Description
We've created a set of free virtual assets that can be used by entry level users to create their own custom education experiences. In our ILRN adventure, we'll run through Story Mazes, Discussion Boards, Class Space Presentations, and learning activities such as VR Refrigerator Magnet Poetry.

Target audience sector
K-12 education, Career/vocational and technical education, Higher education, Corporate training / enterprise learning, Community health and/or patient education, Informal and/or lifelong learning

Supported devices
Desktop/laptop - Windows, Desktop/laptop - Mac, Desktop/laptop - Linux or UNIX

Platform/environment access
Please explore FrameVR.io and create a free account. An account will be needed for you to edit worlds and import images.

Presenters
avatar for Steve Guynup

Steve Guynup

Hayfield Isovista
For the past decade, Isovista.org has run classes and internships in VR Art & Design in a Web3D/VR class space. Interns model virtual art installations and we share VR history, theory, and current works to push their creativity.>>Access Showcase contribution... Read More →


Monday June 7, 2021 7:00pm - 8:00pm EDT
FrameVR https://framevr.io/poetry
 
Tuesday, June 8
 

4:00pm EDT

Guided Virtual Adventure: Art, Design, & Education - Workshopping your own Workshop
Platform/environment website
https://framevr.io/teaching

Tour guide(s)/leader(s)
Steve Guynup

Tour group capacity
6

Description
We've created a set of free virtual assets that can be used by entry level users to create their own custom education experiences. In our ILRN adventure, we'll run through Story Mazes, Discussion Boards, Class Space Presentations, and learning activities such as VR Refrigerator Magnet Poetry.

Target audience sector
K-12 education, Career/vocational and technical education, Higher education, Corporate training / enterprise learning, Community health and/or patient education, Informal and/or lifelong learning

Supported devices
Desktop/laptop - Windows, Desktop/laptop - Mac, Desktop/laptop - Linux or UNIX

Platform/environment access
Please explore FrameVR.io and create a free account. An account will be needed for you to edit worlds and import images.

Presenters
avatar for Steve Guynup

Steve Guynup

Hayfield Isovista
For the past decade, Isovista.org has run classes and internships in VR Art & Design in a Web3D/VR class space. Interns model virtual art installations and we share VR history, theory, and current works to push their creativity.>>Access Showcase contribution... Read More →


Tuesday June 8, 2021 4:00pm - 5:00pm EDT
FrameVR https://framevr.io/poetry
 
Wednesday, June 9
 

11:00am EDT

Guided Virtual Adventure: Is the Amani Ready to Sail Safely?
Platform/environment website
https://www.kitely.com/virtual-world/Bethany-Winslow/Limiland
 
Tour guide(s)/leader(s)
Ms. Winslow, Bethany, bethany.winslow@sjsu.edu, San Jose State University
 
Tour group capacity
25
 
Description
Join a recon mission at Limiland, aboard a full scale cruise ship, in the OpenSim world of Kitely. This guided immersive virtual adventure was developed for cruise ship operations management students at a public university as an extra credit activity. Students who normally have the opportunity to visit a real cruise ship do not have this option during a pandemic. Also, online students have no such option at all. This large virtual cruise ship can be navigated with an avatar by anyone with a free OpenSim account and a free virtual world viewer. The purpose of this activity is to explore how immersive role play, the use of the provided inspector's checklist, and the embedded information in key locations on the ship helps students determine if the Amani is ready to sail in a post pandemic world. In particular, students are on the lookout for three COVID molecules with critical information about the lasting impact on the cruising industry in the areas of health, leadership, and finance.  Educators who attend this guided adventure will be able to see for themselves what desktop virtual worlds offer right now, compared with less accessible experiences designed solely for head mounted display use.
 
Target audience sector
Higher education, The target audience are educators who are interested in exploring and learning more about what different virtual world platforms offer in terms of immersive learning and engagement. This is particularly applicable to educators who want to see for themselves what desktop virtual worlds offers educators right now, compared with experiences designed solely for head-mounted display use.
 
Supported devices
Desktop/laptop - Windows, Desktop/laptop - Mac
 
Platform/environment access
To visit the Kitely virtual world you need a free account (Kitely or OpenSim) and a hypergrid enabled viewer. This is different from the one used to access Second life. (OpenSim worlds are the open-source versions of Second Life, so if you are familiar with SL you won't have any trouble in OS. If you have never used SL or a similar viewer, you will need time to get acquainted with this technology.) See the Google Doc linked below which walks you through how to choose between two options to visit us. You'll also find it has links to videos and other tutorials to help, if needed. https://docs.google.com/document/d/1VMGayNnWzxvzBCiHoya1IlSn3DAGw2UNy7rbrPm7MZg/edit?usp=sharing

Presenters
avatar for Bethany Winslow

Bethany Winslow

Director of Online Learning, School of Information, San Jose State University
As director of online learning in our school of information, I work to continually improve teaching and learning in the online environment for faculty members and students.  I'm particularly interested in virtual worlds and social virtual reality, and how these technologies can be... Read More →


Wednesday June 9, 2021 11:00am - 12:00pm EDT
Kitely

1:30pm EDT

Guided Virtual Adventure: Modest Tree Xplorer: Turn Your Curriculum into An XR Experience
https://youtu.be/COhgjuPg774

With robust and intuitive features, Xplorer puts the power to create interactive XR presentations back into the hands of the subject matter experts - you. By allowing you to apply simple, drag-and-drop features to your own content, Xplorer enables you to build visually stunning, interactive, and highly engaging presentations for any platform, simply, quickly, cost-effectively, and with minimal time-to-field. In this guided tour, you'll enter an Xplorer lesson from your own device where you can fully engage and interact within the environment while we walk you through the XR presentation creation process and demonstrate the benefits and learning outcomes.

Please download the Xplorer app, register your email address, and verify your email prior to the start of each session .

https://www.xplorer.studio

Presenters
avatar for Laura Bohnert

Laura Bohnert

Director of Public Relations and Marketing, Modest Tree
As the director of PR and Marketing at Modest Tree, I regularly engage in industry and public discussions, as well as research initiatives, regarding the impact of immersive technologies. A former instructor and PhD Candidate, I am excited to chat about the potential impact XR will... Read More →


Wednesday June 9, 2021 1:30pm - 2:30pm EDT
Xplorer Studio