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Posters / Exhibitions / Showcase [clear filter]
Monday, May 17
 

9:00pm EDT

Guided Virtual Adventure: AltspaceVR: Designing Relational Land-Based Connections through Immersive Learning for Middle-Years and Secondary Education
This Guided Virtual Adventure Tour will take you on exploratory journeys through the Taiga (Boreal Forest) Biome and an Introduction to the Sustainable Development Goals worlds within the AltspaceVR platform. Experience an engaging middle years or high school classroom in Virtual Reality (VR)! In an immersive setting that facilitates relational and cross-curricular connections, explore the Taiga Biome ecosystem, including plants, animals, and climate and discuss the Sustainable Development Goals and how we can empower students to make change.  You will partake in a VR scavenger hunt and experience, through the use of embedded videos, the Upper Nikik Interpretive Trail in La Ronge, Saskatchewan, Canada, with Myrtle O’Brien, a Traditional Knowledge Keeper, Cree herbalist, crafter and educator. As she demonstrates knowledge of Indigenous plants, language, and traditions, we will discuss curricular connections related to respecting the environment and the human impact on the land.  Grounded by constructivist learning theory, this guided adventure seeks to inspire educators who want to use VR for increasing student motivation, engagement, achievement and peer connections through immersive experiences.

Please note: We will be meeting directly on the Altspace platform. Users new to Altspace may find this document helpful: https://medium.com/causespacevr/altspacevr-101-full-beginners-guide-4780136a215c

Monday May 17th 9pm EST - https://account.altvr.com/events/1738017487343059204 or Join Code: CXZ603

Presenters
avatar for Janelle Lavoie

Janelle Lavoie

Teacher, University of Saskatchewan
Born and raised in Saskatoon, Saskatchewan, Canada, Janelle Lavoie obtained her Bachelor of Kinesiology in 2018, Bachelor of Education in 2019, and has just completed a Master’s in Educational Technology and Design (ETAD) from the University of Saskatchewan. She has taught children... Read More →
avatar for Paula MacDowell

Paula MacDowell

Assistant Professor, University of Saskatchewan
Paula MacDowell, PhD, is an Assistant Professor in the Department of Curriculum Studies, University of Saskatchewan. Her area of specialization is in Educational Technology and Design (ETAD).
avatar for Ryan Banow

Ryan Banow

Educational Developer, Gwenna Moss Centre - University of Saskatchewan
Ryan Banow is an Educational Development Specialist at the Gwenna Moss Centre for Teaching and Learning at the University of Saskatchewan. He is also a PhD student in the Department of Curriculum Studies within the College of Education. Ryan has worked as an Educational Developer... Read More →
avatar for Joel Stange

Joel Stange

Vice Principal, Pre-Cam Community School
An educator with many interests. I love using technology, getting outdoors, building relationships with my students, and diving into projects.I have a Masters of Education from the University of Saskatchewan, focused on Critical and Environmental Education. I reside in Treaty 6, traditional... Read More →


Monday May 17, 2021 9:00pm - 10:00pm EDT
AltSpaceVR
 
Tuesday, May 18
 

2:00pm EDT

Guided Virtual Adventure: Virtual World Education Consortium Connects Learning Communities
Participants will explore the Virtual World Education Consortium home-base in Second Life to learn about collaborations across numerous virtual learning environments to build a professional learning community, network with others to overcome obstacles in virtual spaces and document progress of best practices and accomplishments archived at the Community Virtual Library.

Recording of adventure:  https://youtu.be/6K12G43xpFo  

Presenters
avatar for Valerie Hill

Valerie Hill

Library Director, Community Virtual Library
As a librarian and instructor of library and information science with a background in school librarianship, Dr. Hill researches new media in digital culture. Strong interest in information literacy, human-computer interaction, and emerging technology trends for the metamodern, particularly... Read More →


Tuesday May 18, 2021 2:00pm - 3:00pm EDT
Second Life
 
Wednesday, May 19
 

8:00am EDT

Poster Session 1
Posters

Integrated Reading Assistance in an Immersive Environment
Kojiro Yano
Osaka Institute of Technology, Japan

Relationship between Perceptions and Experiences on the Performance of Students in a Serious Game
Chioma Udeozor
Newcastle University, United Kingdom
Watch the presentation video

Virtual Learning for Virtual Times across the SUNY System
Roberta Sullivan(1), Alyssa Indelicato(2), Eileen O'Connor(3), Nicole Simon(5), Cynthia Tysick(6)
1: University at Buffalo, United States of America; 2: SUNY Upstate Medical University, United States of America; 3: Empire State College, United States of America; 5: Nassau Community College, United States of America; 6: University at Buffalo, United States of America
Watch the presentation video

Developing a Portfolio of Tools for Teaching Digital Logic
Harry Keith Edwards
University of Hawaii at Hilo, United States of America
Watch the presentation video

Game Design Informed by Learning Progressions for Science Practices
Shari Metcalf(1), Amanda Sommi(1), Sima Haddadin(1), Jennifer Scianna(2), David Gagnon(2)
1: Harvard University; 2: University of Wisconsin

Design and Evaluation of Mixed Reality Based Cybersecurity Curriculum for Middle School Students
Yan-Ming Chiou, Chrystalla Mouza, Teomara Rutherford, Chien-Chung Shen
University of Delaware, United States of America

Plant Cell Biology Education Using Advanced 3D Technologies for K-12 Students
Sayuri Tanabashi
The University of Tokyo, Japan

Virtual Geoscience Field Trip for Improved Physical Accessibility and Spatio-Temporal Reasoning
Matthew Donnelly(1), Adaobi Nebuwa(2), Jaclyn Baughman(1), Stacy Doore(2)
1: Bowdoin College, United States of America; 2: Colby College, United States of America
Watch the presentation video

Design Method of a Real-time Monitoring System for ICT Evaluation Process in Education Based on CesiumJS 3D Visualization
Chen Wu(1), Meng Chen(1), Di Wu(1), Jiman Ma(1), Jian Xu(1), Binbin Ma(2)
1: Central China Normal University, China, People's Republic of China; 2: South-Central University for Nationalities, China, People's Republic of China
Watch the presentation video

Language, Culture, and Heritage: The VR experience The Book of Distance and teaching the Family Folklore Project
Charles Willam MacQuarrie, Rachel Rebecca Tatro-Duarte
California State University Bakersfield, United States of America

Specific Heat of Water Experiment: Augmented Reality Chemistry Lab
Ryan Wirjadi, Alex Vuong, Frank Liu, Robert LiKamWa
Arizona State University, United States of America
Watch the presentation video

Building WaterWays: Investigating AR for Environmental Education
Corinne Brenner, Jessica Ochoa Hendrix, Mande Holford
Killer Snails, United States of America

Watershed Explorers: Designing a Virtual Reality Game to Promote Local Watershed Literacy
Robson Araujo-Junior(1), Alec Bodzin(1), Thomas Hammond(1), David Anastasio(1), Beigie Lam(1), Jeremy Mack(1), Daphne Mayer(2), Robert Neitz(3), Kathryn Semmens(4), Chad Schwartz(5), Jason Slipp(1)
1: Lehigh University, United States of America; 2: Delaware & Lehigh National Heritage Corridor National Canal Museum, United States of America; 3: Jacobsburg Environmental Education Center, United States of America; 4: Nurture Nature Center, United States of America; 5: Lehigh Gap Nature Center, United States of America
Watch the presentation video

Improve Spatial Learning by Chunking Navigation Instructions in Mixed Reality
Bing Liu(1), Zhicheng Zhan(2)
1: Technical University of Munich, Germany; 2: Ghent University, Belgium

Mathstation: A Grade School Math Supplement Serious Game
Jonathan Borowski, David Plecher
TU Munich, Germany


AR-supported Collaborative Game for Understanding Complex Systems
Man Su
Arizona State University, United States of America

Presenters
avatar for Man Su

Man Su

Research Assistant & Ph.D. Student, Arizona State University
My research focuses on the design, development, integration, and evaluation of immersive learning experience. Currently, I am conducting research on agent-based simulation to help students learn natural selection and understand nonlinear, decentralized, and emergent processes of complex... Read More →
DP

David Plecher

Technical University of Munich
avatar for Corinne Brenner

Corinne Brenner

Director of Learning, Killer Snails
Corinne Brenner is a researcher and learning scientist with Killer Snails, where she helps create and study games that inspire a love of science. She is also pursuing a PhD in Educational Communication and Technology at NYU. Corinne's research interests include applying quantitative... Read More →
avatar for Eileen O'Connor

Eileen O'Connor

Professor, SUNY Empire State College
Dr. Eileen O'Connor began her career in chemistry in government and industry in the 1970\'s and in technology at IBM in the 1980\'s. After pursuing a doctorate in science education and instructional technology, in the 1990's, she moved into the academic side of science and technology... Read More →
avatar for Nicole Simon

Nicole Simon

Instructional Designer/STEM Faculty/Assessment Fellow, Nassau Community College
Dr. Nicole Simon teaches General Science Studies courses in the Engineering/Physics/Technology Department at Nassau Community College. She holds a doctorate in Educational Technology Management and Instructional Design. Her research has focused on the uses of technology within the... Read More →
CT

Cynthia Tysick

Librarian, University at Buffalo
AI

Alyssa Indelicato

SUNY Upstate Medical University
avatar for Kojiro Yano

Kojiro Yano

Associate Professor, Osaka Institute of Technology
I research and practice VR-assisted education. For more information, please follow my twitter account (@kojiriovr)!
avatar for Chioma Udeozor

Chioma Udeozor

Research Associate and Doctoral candidate, Newcastle University
Chioma Udeozor is a Marie-Curie research fellow based at Newcastle University, UK. Her research project is focused on assessments in immersive learning technologies. Her focus is specifically on the use of digital games, virtual realities and augmented realities for engineering education... Read More →
avatar for Roberta (Robin) Sullivan

Roberta (Robin) Sullivan

Teaching & Learning Strategist, University at Buffalo
I am a connector of people and ideas. My role within the University at Buffalo Libraries is as a Teaching and Learning Strategist in Education Services. I conduct research regarding innovative digital pedagogy to assist students, faculty, and other stakeholders to explore and implement... Read More →
avatar for Harry Keith Edwards

Harry Keith Edwards

Professor - Computer Science, University of Hawaii at Hilo
I'm a teaching professor at the University of Hawaii at Hilo. I spend the majority of my time teaching students, but sometimes engage in a bit of research.“If there's a bright center to the universe, I'm on the campus that it's farthest from.”
SM

Shari Metcalf

Project Director, Harvard Graduate School of Education
ST

Sayuri Tanabashi

The University of Tokyo
MD

Matthew Donnelly

Student Lab Mgr - Bowdoin Emerging Tech. Lab, Bowdoin College
CW

Chen Wu

Central China Normal University
CW

Charles Willam MacQuarrie

Professor of English, California State University, Bakersfield
RW

Ryan Wirjadi

Undergraduate student, Arizona State University
Hi! I'm a computer science major at Arizona State University. Professionally, I enjoy mixed reality and the possibilities it provides along with the development process that resembles a huge brain teaser that hasn't been solved yet. Other than mixed reality, I'm also interested in... Read More →
avatar for Robson Araujo-Junior

Robson Araujo-Junior

Ph.D. Candidate, Lehigh University
avatar for Bing Liu

Bing Liu

Ph.D. Candidate, Technical University of Munich
In her Ph.D. study, Bing focuses on spatial learning during MR-based navigation. She is also experienced in using eye-tracking and fMRI in spatial ability and cognition research.


Wednesday May 19, 2021 8:00am - 9:00am EDT
Expo & Convention Center iLRN Virtual Campus, powered by Virbela
 
Friday, May 21
 

1:00pm EDT

Guided Virtual Adventure: Rec Room
Together, we'll explore the narrative potential of multi-user VR when content creation is made accessible to who those have a story to tell, i.e. all of us. The world hopping tour will contain a wide spectrum of storytelling genres and varying levels of interactivity, and we'll discover how these varying levels of agency affect the audience experience.
 
Platform/environment website
https://rec.net/ 
Tour guide(s)/leader(s)
lancegpowelljr.vr@gmail.com

Tour capacity
8

Target audience sector
Higher education, Informal and/or lifelong learning, Artists/ Content Creators
 
Supported devices
Desktop/laptop - Windows, Smartphone - iOS, PC VR headset - Oculus Rift / Rift S, PC VR headset -  HTC Vive/Vive Pro Series/Vive Cosmos Series, PC VR headset - Valve Index, PC VR headset - Windows Mixed Reality, Standalone VR headset - Oculus Quest, Standalone VR headset - Pico Neo/Neo 2/Neo 2 Eye, Standalone VR headset - Pico G2/G2 Pro/G2 4K, Standalone VR headset - HTC Vive Focus/Focus Plus, PSVR
 
Platform/environment access
VR is preferred for the tour. Download the app. Before the tour, it is helpful to learn the 'Play' button, which will allow you to access and search for rooms. Also, you should learn the 'People' button, so you connect to others as 'friends' or 'party' members.  Also, friend me ahead of time in world or on rec.net (Username: LanceJr)


Presenters
avatar for Lance Powell

Lance Powell

CTO, VEDX Solutions
Lance Powell is the Interim CTO of VEDX Solutions, working to bring XR into schools globally. He is also the lecturer of Virtual Worlds at Bahçeşehir University in Istanbul, Turkey. Lance was one of the founding members of the flagship VR First labs in BAU and is an XR Bootcamp... Read More →


Friday May 21, 2021 1:00pm - 2:00pm EDT
RecRoom
 
Saturday, May 22
 

11:00am EDT

Guided Virtual Adventure: Is the Amani Ready to Sail Safely?
Platform/environment website
https://www.kitely.com/virtual-world/Bethany-Winslow/Limiland
 
Tour guide(s)/leader(s)
Ms. Winslow, Bethany, bethany.winslow@sjsu.edu, San Jose State University
 
Tour group capacity
25
 
Description
Join a recon mission at Limiland, aboard a full scale cruise ship, in the OpenSim world of Kitely. This guided immersive virtual adventure was developed for cruise ship operations management students at a public university as an extra credit activity. Students who normally have the opportunity to visit a real cruise ship do not have this option during a pandemic. Also, online students have no such option at all. This large virtual cruise ship can be navigated with an avatar by anyone with a free OpenSim account and a free virtual world viewer. The purpose of this activity is to explore how immersive role play, the use of the provided inspector's checklist, and the embedded information in key locations on the ship helps students determine if the Amani is ready to sail in a post pandemic world. In particular, students are on the lookout for three COVID molecules with critical information about the lasting impact on the cruising industry in the areas of health, leadership, and finance.  Educators who attend this guided adventure will be able to see for themselves what desktop virtual worlds offer right now, compared with less accessible experiences designed solely for head mounted display use.
 
Target audience sector
Higher education, The target audience are educators who are interested in exploring and learning more about what different virtual world platforms offer in terms of immersive learning and engagement. This is particularly applicable to educators who want to see for themselves what desktop virtual worlds offers educators right now, compared with experiences designed solely for head-mounted display use.
 
Supported devices
Desktop/laptop - Windows, Desktop/laptop - Mac
 
Platform/environment access
To visit the Kitely virtual world you need a free account (Kitely or OpenSim) and a hypergrid enabled viewer. This is different from the one used to access Second life. (OpenSim worlds are the open-source versions of Second Life, so if you are familiar with SL you won't have any trouble in OS. If you have never used SL or a similar viewer, you will need time to get acquainted with this technology.) See the Google Doc linked below which walks you through how to choose between two options to visit us. You'll also find it has links to videos and other tutorials to help, if needed. https://docs.google.com/document/d/1VMGayNnWzxvzBCiHoya1IlSn3DAGw2UNy7rbrPm7MZg/edit?usp=sharing

Presenters
avatar for Bethany Winslow

Bethany Winslow

Instructional Designer, San Jose State University
Access Showcase contribution


Saturday May 22, 2021 11:00am - 12:00pm EDT
Kitely

1:00pm EDT

Guided Virtual Adventure: Rec Room
Together, we'll explore the narrative potential of multi-user VR when content creation is made accessible to who those have a story to tell, i.e. all of us. The world hopping tour will contain a wide spectrum of storytelling genres and varying levels of interactivity, and we'll discover how these varying levels of agency affect the audience experience.
 
Platform/environment website
https://rec.net/ 
Tour guide(s)/leader(s)
lancegpowelljr.vr@gmail.com

Tour capacity
8

Target audience sector
Higher education, Informal and/or lifelong learning, Artists/ Content Creators
 
Supported devices
Desktop/laptop - Windows, Smartphone - iOS, PC VR headset - Oculus Rift / Rift S, PC VR headset -  HTC Vive/Vive Pro Series/Vive Cosmos Series, PC VR headset - Valve Index, PC VR headset - Windows Mixed Reality, Standalone VR headset - Oculus Quest, Standalone VR headset - Pico Neo/Neo 2/Neo 2 Eye, Standalone VR headset - Pico G2/G2 Pro/G2 4K, Standalone VR headset - HTC Vive Focus/Focus Plus, PSVR
 
Platform/environment access
VR is preferred for the tour. Download the app. Before the tour, it is helpful to learn the 'Play' button, which will allow you to access and search for rooms. Also, you should learn the 'People' button, so you connect to others as 'friends' or 'party' members.  Also, friend me ahead of time in world or on rec.net (Username: LanceJr)


Presenters
avatar for Lance Powell

Lance Powell

CTO, VEDX Solutions
Lance Powell is the Interim CTO of VEDX Solutions, working to bring XR into schools globally. He is also the lecturer of Virtual Worlds at Bahçeşehir University in Istanbul, Turkey. Lance was one of the founding members of the flagship VR First labs in BAU and is an XR Bootcamp... Read More →


Saturday May 22, 2021 1:00pm - 2:00pm EDT
RecRoom

9:00pm EDT

Guided Virtual Adventure: SpaceX Imagination Station
Platform/environment website:
https://spacexracademy.eventbritestudio.com/154108698265

Tour guide(s)/leader(s): Ms Shewchuk Roxanne, spacexracademy@pm.me,
Space XR Academy, Canada

Tour group capacity: 20

Description: Space XR Academy is a Canadian-based non-profit educational
initiative that aims to demystify some of SpaceX, Tesla, Neuralink and
the Boring Company's accomplishments through the use of Extended Reality
(XR) technologies.


This 55-minute introductory series for the iLRN2021 virtual conference
will introduce 3 themed Mozilla Hubs virtual worlds simply using your
browser or VR headset.


Agenda:

- Space XR Academy platform orientation

Create an account & custom avatar (optional)

- Event introduction by the project designer

- 3 x 15 minute guided virtual world tours

- Contact exchange with other guests (optional)


Target audience sector: Informal and/or lifelong learning.


Supported devices: Desktop/laptop - Windows, Desktop/laptop - Mac,
Desktop/laptop - Linux or UNIX, Smartphone - iOS, Smartphone - Android,
Smartphone - Windows, Standalone VR headset - Oculus Quest, Standalone
VR headset - Oculus Go, Mobile VR headset - Samsung Gear VR, Mobile VR
headset - Google Daydream, Any headset not selected or listed that can
run a web XR in a browser


Platform/environment access: Log onto the eventbrite website where you
registered for joining instructions. The adventure is build with Mozilla
Hubs and can be joined directly from link on the eventbrite page.

Presenters
avatar for Roxanne Shewchuk

Roxanne Shewchuk

Space Explorers Academy


Saturday May 22, 2021 9:00pm - 10:00pm EDT
Mozilla Hubs
 
Sunday, May 23
 

11:00am EDT

Guided Virtual Adventure: Is the Amani Ready to Sail Safely?
Platform/environment website
https://www.kitely.com/virtual-world/Bethany-Winslow/Limiland
 
Tour guide(s)/leader(s)
Ms. Winslow, Bethany, bethany.winslow@sjsu.edu, San Jose State University
 
Tour group capacity
25
 
Description
Join a recon mission at Limiland, aboard a full scale cruise ship, in the OpenSim world of Kitely. This guided immersive virtual adventure was developed for cruise ship operations management students at a public university as an extra credit activity. Students who normally have the opportunity to visit a real cruise ship do not have this option during a pandemic. Also, online students have no such option at all. This large virtual cruise ship can be navigated with an avatar by anyone with a free OpenSim account and a free virtual world viewer. The purpose of this activity is to explore how immersive role play, the use of the provided inspector's checklist, and the embedded information in key locations on the ship helps students determine if the Amani is ready to sail in a post pandemic world. In particular, students are on the lookout for three COVID molecules with critical information about the lasting impact on the cruising industry in the areas of health, leadership, and finance.  Educators who attend this guided adventure will be able to see for themselves what desktop virtual worlds offer right now, compared with less accessible experiences designed solely for head mounted display use.
 
Target audience sector
Higher education, The target audience are educators who are interested in exploring and learning more about what different virtual world platforms offer in terms of immersive learning and engagement. This is particularly applicable to educators who want to see for themselves what desktop virtual worlds offers educators right now, compared with experiences designed solely for head-mounted display use.
 
Supported devices
Desktop/laptop - Windows, Desktop/laptop - Mac
 
Platform/environment access
To visit the Kitely virtual world you need a free account (Kitely or OpenSim) and a hypergrid enabled viewer. This is different from the one used to access Second life. (OpenSim worlds are the open-source versions of Second Life, so if you are familiar with SL you won't have any trouble in OS. If you have never used SL or a similar viewer, you will need time to get acquainted with this technology.) See the Google Doc linked below which walks you through how to choose between two options to visit us. You'll also find it has links to videos and other tutorials to help, if needed. https://docs.google.com/document/d/1VMGayNnWzxvzBCiHoya1IlSn3DAGw2UNy7rbrPm7MZg/edit?usp=sharing

Presenters
avatar for Bethany Winslow

Bethany Winslow

Instructional Designer, San Jose State University
Access Showcase contribution


Sunday May 23, 2021 11:00am - 12:00pm EDT
Kitely

1:00pm EDT

Guided Virtual Adventure: Rec Room
Together, we'll explore the narrative potential of multi-user VR when content creation is made accessible to who those have a story to tell, i.e. all of us. The world hopping tour will contain a wide spectrum of storytelling genres and varying levels of interactivity, and we'll discover how these varying levels of agency affect the audience experience.
 
Platform/environment website
https://rec.net/ 
Tour guide(s)/leader(s)
lancegpowelljr.vr@gmail.com

Tour capacity
8

Target audience sector
Higher education, Informal and/or lifelong learning, Artists/ Content Creators
 
Supported devices
Desktop/laptop - Windows, Smartphone - iOS, PC VR headset - Oculus Rift / Rift S, PC VR headset -  HTC Vive/Vive Pro Series/Vive Cosmos Series, PC VR headset - Valve Index, PC VR headset - Windows Mixed Reality, Standalone VR headset - Oculus Quest, Standalone VR headset - Pico Neo/Neo 2/Neo 2 Eye, Standalone VR headset - Pico G2/G2 Pro/G2 4K, Standalone VR headset - HTC Vive Focus/Focus Plus, PSVR
 
Platform/environment access
VR is preferred for the tour. Download the app. Before the tour, it is helpful to learn the 'Play' button, which will allow you to access and search for rooms. Also, you should learn the 'People' button, so you connect to others as 'friends' or 'party' members.  Also, friend me ahead of time in world or on rec.net (Username: LanceJr)


Presenters
avatar for Lance Powell

Lance Powell

CTO, VEDX Solutions
Lance Powell is the Interim CTO of VEDX Solutions, working to bring XR into schools globally. He is also the lecturer of Virtual Worlds at Bahçeşehir University in Istanbul, Turkey. Lance was one of the founding members of the flagship VR First labs in BAU and is an XR Bootcamp... Read More →


Sunday May 23, 2021 1:00pm - 2:00pm EDT
RecRoom
 
Monday, May 24
 

7:30pm EDT

Guided Virtual Adventure: AltSpace VR: Guided Mindfulness Imagery Adventure to Enhance Emotional Wellbeing
During the guided mindfulness practice, participants will be engaging in  listening to the guided imagery practice and will be invited to participate in the mindful breathing, movement, and observation practice. The Guided Mindful Rainbow Practice and the Somewhere Over the Rainbow movement practice will be nourish and cultivate emotional and physical wellbeing in the virtual world and transferable to the physical-real world after the adventure.  The intention of this guided practice adventure is to influence personal wellbeing and contribute to enhancing positive, social connections in the virtual world.

https://account.altvr.com/events/1695949133904347650 

Presenters
RR

Roxann Riskin

Learning Experience Coach & Mindfulness Educator, NOVO Ed


Monday May 24, 2021 7:30pm - 8:30pm EDT
AltSpaceVR
 
Wednesday, May 26
 

6:00am EDT

Guided Virtual Adventure: VEDS - Virtual Experience Design Space
The Virtual Experience Design Space (VEDS) is an ever-evolving space in Mozilla Hubs to help vlearning practioners and stakeholders think through the key design elements of a virtual experience whilst being in a virtual environment. The space takes a number of different design tools and allows users to use them as a basis for discussion, with users accessing the space from their WebXR compatible browser of VR headset. The space currently includes 4 different design tools: a dichotomies space (where you can rank different features - such as linear/freeform or synchronous/asynchronous - against a variety of different design factors - such as cost, importance, time, risk), Sara de Freitas's 4D framework for vLearning design, Bob Stone's 3 Fidelities model and Bybee's 5E eLearning design model. Hubs has its own set of generic collaboration tools which can be used alongside these models, and a few useful extra elements are provided. The session will guide participants through the different models and how to use them in the design of immersive 3D experiences. The space is on 24/7 public access and participants (and all iLRN delegates) are free to use the space afterwards in their own activities.

https://dadenblog.blogspot.com/2021/02/introducing-veds-mozilla-hubs-based.html 

Presenters
avatar for David Burden

David Burden

Principal Consultant, Daden Limited
Working in 3D immersive environments since 1996.


Wednesday May 26, 2021 6:00am - 7:00am EDT
Mozilla Hubs

1:30pm EDT

Guided Virtual Adventure: Modest Tree Xplorer: Turn Your Curriculum into An XR Experience
https://youtu.be/COhgjuPg774

With robust and intuitive features, Xplorer puts the power to create interactive XR presentations back into the hands of the subject matter experts - you. By allowing you to apply simple, drag-and-drop features to your own content, Xplorer enables you to build visually stunning, interactive, and highly engaging presentations for any platform, simply, quickly, cost-effectively, and with minimal time-to-field. In this guided tour, you'll enter an Xplorer lesson from your own device where you can fully engage and interact within the environment while we walk you through the XR presentation creation process and demonstrate the benefits and learning outcomes.   Please download the Xplorer app, register your email address, and verify your email prior to the start of each session.

https://www.xplorer.studio 

Presenters
avatar for Laura Bohnert

Laura Bohnert

Director of Public Relations and Marketing, Modest Tree
As the director of PR and Marketing at Modest Tree, I regularly engage in industry and public discussions, as well as research initiatives, regarding the impact of immersive technologies. A former instructor and PhD Candidate, I am excited to chat about the potential impact XR will... Read More →


Wednesday May 26, 2021 1:30pm - 2:30pm EDT
Modest Tree
 
Thursday, May 27
 

10:00am EDT

iLRN Colombia and Ecuador Chapters' Showcase
Introduction
● Introduction to the Chapter ILRN Colombia chapter. Jorge Bacca, Konrad Lorenz University
● Introduction to the Chapter ILRN Ecuador chapter. Jennifer Samaniego, Universidad Técnica Particular de Loja
● Introduction to XR Latam. Juan M. Escobar

Lab Presentations (en inglés: Presentación de Laboratorios)

● Colivri, Co-Laboratory in Interaction, Visualization, Robotics and Autonomous Systems (Uniandes). Pablo Figueroa, Uniandes
● LIRMM Lab, Advanse team. Nancy Rodriguez
● Interactivity Lab. Jorge Bacca, Konrad Lorenz University
● XRLab Extended Reality Development Laboratory - UCACUE - PhD. Pedro Martínez
● XR-Lab A look at the education of the future UTPL - Mgtr. Martha Agila
● Les Danse Extatiques. PhD. Andres Burbano ● EAFIT

Presenters
avatar for Pablo Figueroa

Pablo Figueroa

Associate Professor, Universidad de los Ande
NR

Nancy Rodriguez

Assistant Professor, LIRMM - Univ Montpellier
AB

Andres Burbano

Director, CANVAR
Ph.D. in 3D image processing and embedded systems, Artist and researcher interested in 3D imaging, IoT, 360° media, A.I. and web XR programming.Director and founder of the french digital artists association CANVAR which is part of the VA/AR French chapter; Co-founder of the South... Read More →
avatar for Jorge Luis Bacca Acosta

Jorge Luis Bacca Acosta

Professor and Researcher, Fundación Universitaria Konrad Lorenz
I am associate professor and researcher at the Konrad Lorenz University in Colombia. I do research in the field of augmented reality and virtual reality in education.



Thursday May 27, 2021 10:00am - 12:30pm EDT
Colombia and Ecuador Conference Hall

7:30pm EDT

Guided Virtual Adventure: AltSpace VR: Guided Mindfulness Imagery Adventure to Enhance Emotional Wellbeing
https://www.eventbrite.com/e/ilrn-tour-a-guided-environmental-mindfulness-wellbeing-practice-tickets-156106961123

During the guided mindfulness practice, participants will be engaging in listening to the guided imagery practice and will be invited to participate in the mindful breathing, movement, and observation practice. The Guided Mindful Rainbow Practice and the Somewhere Over the Rainbow movement practice will be nourish and cultivate emotional and physical wellbeing in the virtual world and transferable to the physical-real world after the adventure. The intention of this guided practice adventure is to influence personal wellbeing and contribute to enhancing positive, social connections in the virtual world.

 https://account.altvr.com/events/1739555700721320003

Tour capacity: 15

Presenters
RR

Roxann Riskin

Learning Experience Coach & Mindfulness Educator, NOVO Ed


Thursday May 27, 2021 7:30pm - 8:30pm EDT
AltSpaceVR
 
Friday, May 28
 

8:30pm EDT

Guided Virtual Adventure: AltSpace VR: Guided Mindfulness Imagery Adventure to Enhance Emotional Wellbeing
https://www.eventbrite.com/e/ilrn-tour-a-guided-environmental-mindfulness-wellbeing-practice-tickets-156106961123

During the guided mindfulness practice, participants will be engaging in listening to the guided imagery practice and will be invited to participate in the mindful breathing, movement, and observation practice. The Guided Mindful Rainbow Practice and the Somewhere Over the Rainbow movement practice will be nourish and cultivate emotional and physical wellbeing in the virtual world and transferable to the physical-real world after the adventure. The intention of this guided practice adventure is to influence personal wellbeing and contribute to enhancing positive, social connections in the virtual world.

https://account.altvr.com/events/1739558489732153778

Tour capacity: 15

Presenters
RR

Roxann Riskin

Learning Experience Coach & Mindfulness Educator, NOVO Ed


Friday May 28, 2021 8:30pm - 9:30pm EDT
AltSpaceVR
 
Saturday, May 29
 

11:00am EDT

Guided Virtual Adventure: Is the Amani Ready to Sail Safely?
Platform/environment website
https://www.kitely.com/virtual-world/Bethany-Winslow/Limiland
 
Tour guide(s)/leader(s)
Ms. Winslow, Bethany, bethany.winslow@sjsu.edu, San Jose State University
 
Tour group capacity
25
 
Description
Join a recon mission at Limiland, aboard a full scale cruise ship, in the OpenSim world of Kitely. This guided immersive virtual adventure was developed for cruise ship operations management students at a public university as an extra credit activity. Students who normally have the opportunity to visit a real cruise ship do not have this option during a pandemic. Also, online students have no such option at all. This large virtual cruise ship can be navigated with an avatar by anyone with a free OpenSim account and a free virtual world viewer. The purpose of this activity is to explore how immersive role play, the use of the provided inspector's checklist, and the embedded information in key locations on the ship helps students determine if the Amani is ready to sail in a post pandemic world. In particular, students are on the lookout for three COVID molecules with critical information about the lasting impact on the cruising industry in the areas of health, leadership, and finance.  Educators who attend this guided adventure will be able to see for themselves what desktop virtual worlds offer right now, compared with less accessible experiences designed solely for head mounted display use.
 
Target audience sector
Higher education, The target audience are educators who are interested in exploring and learning more about what different virtual world platforms offer in terms of immersive learning and engagement. This is particularly applicable to educators who want to see for themselves what desktop virtual worlds offers educators right now, compared with experiences designed solely for head-mounted display use.
 
Supported devices
Desktop/laptop - Windows, Desktop/laptop - Mac
 
Platform/environment access
To visit the Kitely virtual world you need a free account (Kitely or OpenSim) and a hypergrid enabled viewer. This is different from the one used to access Second life. (OpenSim worlds are the open-source versions of Second Life, so if you are familiar with SL you won't have any trouble in OS. If you have never used SL or a similar viewer, you will need time to get acquainted with this technology.) See the Google Doc linked below which walks you through how to choose between two options to visit us. You'll also find it has links to videos and other tutorials to help, if needed. https://docs.google.com/document/d/1VMGayNnWzxvzBCiHoya1IlSn3DAGw2UNy7rbrPm7MZg/edit?usp=sharing

Presenters
avatar for Bethany Winslow

Bethany Winslow

Instructional Designer, San Jose State University
Access Showcase contribution


Saturday May 29, 2021 11:00am - 12:00pm EDT
Kitely

1:00pm EDT

Guided Virtual Adventure: Rec Room
Together, we'll explore the narrative potential of multi-user VR when content creation is made accessible to who those have a story to tell, i.e. all of us. The world hopping tour will contain a wide spectrum of storytelling genres and varying levels of interactivity, and we'll discover how these varying levels of agency affect the audience experience.
 
Platform/environment website
https://rec.net/ 
Tour guide(s)/leader(s)
lancegpowelljr.vr@gmail.com

Tour capacity
8

Target audience sector
Higher education, Informal and/or lifelong learning, Artists/ Content Creators
 
Supported devices
Desktop/laptop - Windows, Smartphone - iOS, PC VR headset - Oculus Rift / Rift S, PC VR headset -  HTC Vive/Vive Pro Series/Vive Cosmos Series, PC VR headset - Valve Index, PC VR headset - Windows Mixed Reality, Standalone VR headset - Oculus Quest, Standalone VR headset - Pico Neo/Neo 2/Neo 2 Eye, Standalone VR headset - Pico G2/G2 Pro/G2 4K, Standalone VR headset - HTC Vive Focus/Focus Plus, PSVR
 
Platform/environment access
VR is preferred for the tour. Download the app. Before the tour, it is helpful to learn the 'Play' button, which will allow you to access and search for rooms. Also, you should learn the 'People' button, so you connect to others as 'friends' or 'party' members.  Also, friend me ahead of time in world or on rec.net (Username: LanceJr)


Presenters
avatar for Lance Powell

Lance Powell

CTO, VEDX Solutions
Lance Powell is the Interim CTO of VEDX Solutions, working to bring XR into schools globally. He is also the lecturer of Virtual Worlds at Bahçeşehir University in Istanbul, Turkey. Lance was one of the founding members of the flagship VR First labs in BAU and is an XR Bootcamp... Read More →


Saturday May 29, 2021 1:00pm - 2:00pm EDT
RecRoom
 
Sunday, May 30
 

1:00pm EDT

Guided Virtual Adventure: Rec Room
Together, we'll explore the narrative potential of multi-user VR when content creation is made accessible to who those have a story to tell, i.e. all of us. The world hopping tour will contain a wide spectrum of storytelling genres and varying levels of interactivity, and we'll discover how these varying levels of agency affect the audience experience.
 
Platform/environment website
https://rec.net/ 
Tour guide(s)/leader(s)
lancegpowelljr.vr@gmail.com

Tour capacity
8

Target audience sector
Higher education, Informal and/or lifelong learning, Artists/ Content Creators
 
Supported devices
Desktop/laptop - Windows, Smartphone - iOS, PC VR headset - Oculus Rift / Rift S, PC VR headset -  HTC Vive/Vive Pro Series/Vive Cosmos Series, PC VR headset - Valve Index, PC VR headset - Windows Mixed Reality, Standalone VR headset - Oculus Quest, Standalone VR headset - Pico Neo/Neo 2/Neo 2 Eye, Standalone VR headset - Pico G2/G2 Pro/G2 4K, Standalone VR headset - HTC Vive Focus/Focus Plus, PSVR
 
Platform/environment access
VR is preferred for the tour. Download the app. Before the tour, it is helpful to learn the 'Play' button, which will allow you to access and search for rooms. Also, you should learn the 'People' button, so you connect to others as 'friends' or 'party' members.  Also, friend me ahead of time in world or on rec.net (Username: LanceJr)


Presenters
avatar for Lance Powell

Lance Powell

CTO, VEDX Solutions
Lance Powell is the Interim CTO of VEDX Solutions, working to bring XR into schools globally. He is also the lecturer of Virtual Worlds at Bahçeşehir University in Istanbul, Turkey. Lance was one of the founding members of the flagship VR First labs in BAU and is an XR Bootcamp... Read More →


Sunday May 30, 2021 1:00pm - 2:00pm EDT
RecRoom

3:00pm EDT

Guided Virtual Adventure: AltspaceVR: Designing Relational Land-Based Connections through Immersive Learning for Middle-Years and Secondary Education
This Guided Virtual Adventure Tour will take you on exploratory journeys through the Taiga (Boreal Forest) Biome and an Introduction to the Sustainable Development Goals worlds within the AltspaceVR platform. Experience an engaging middle years or high school classroom in Virtual Reality (VR)! In an immersive setting that facilitates relational and cross-curricular connections, explore the Taiga Biome ecosystem, including plants, animals, and climate and discuss the Sustainable Development Goals and how we can empower students to make change.  You will partake in a VR scavenger hunt and experience, through the use of embedded videos, the Upper Nikik Interpretive Trail in La Ronge, Saskatchewan, Canada, with Myrtle O’Brien, a Traditional Knowledge Keeper, Cree herbalist, crafter and educator. As she demonstrates knowledge of Indigenous plants, language, and traditions, we will discuss curricular connections related to respecting the environment and the human impact on the land.  Grounded by constructivist learning theory, this guided adventure seeks to inspire educators who want to use VR for increasing student motivation, engagement, achievement and peer connections through immersive experiences.

Please note: We will be meeting directly on the Altspace platform. Users new to Altspace may find this document helpful: https://link.medium.com/USJOFqTnqgb

The AltspaceVR link for May 30 is https://account.altvr.com/events/1738021353325331419 or Join Code: PVJ839

Presenters
avatar for Janelle Lavoie

Janelle Lavoie

Teacher, University of Saskatchewan
Born and raised in Saskatoon, Saskatchewan, Canada, Janelle Lavoie obtained her Bachelor of Kinesiology in 2018, Bachelor of Education in 2019, and has just completed a Master’s in Educational Technology and Design (ETAD) from the University of Saskatchewan. She has taught children... Read More →
avatar for Ryan Banow

Ryan Banow

Educational Developer, Gwenna Moss Centre - University of Saskatchewan
Ryan Banow is an Educational Development Specialist at the Gwenna Moss Centre for Teaching and Learning at the University of Saskatchewan. He is also a PhD student in the Department of Curriculum Studies within the College of Education. Ryan has worked as an Educational Developer... Read More →
avatar for Paula MacDowell

Paula MacDowell

Assistant Professor, University of Saskatchewan
Paula MacDowell, PhD, is an Assistant Professor in the Department of Curriculum Studies, University of Saskatchewan. Her area of specialization is in Educational Technology and Design (ETAD).
avatar for Joel Stange

Joel Stange

Vice Principal, Pre-Cam Community School
An educator with many interests. I love using technology, getting outdoors, building relationships with my students, and diving into projects.I have a Masters of Education from the University of Saskatchewan, focused on Critical and Environmental Education. I reside in Treaty 6, traditional... Read More →


Sunday May 30, 2021 3:00pm - 4:00pm EDT
AltSpaceVR
 
Tuesday, June 1
 

8:00am EDT

Poster Session - Synapse VR: Catalyzing Collaboration through Immersive Learning
Synapse VR: Catalyzing Collaboration through Immersive Learning
Cat Flynn, Seth Corrigan, Faby Gagne
Watch the presentation video



Presenters
SC

Seth Corrigan

Senior Director of Research and Development, Southern New Hampshire University


Tuesday June 1, 2021 8:00am - 9:00am EDT
Expo & Convention Center iLRN Virtual Campus, powered by Virbela

8:00am EDT

Poster Session 2
Please pardon our dust as we replaced this one Sched session with 29 individual sessions.  Please visit the booths in the Expo Hall!



Tuesday June 1, 2021 8:00am - 9:00am EDT
Expo & Convention Center iLRN Virtual Campus, powered by Virbela

8:00am EDT

Poster Session: 360-degree Immersive Storytelling Video to Create Empathetic Response
360-degree Immersive Storytelling Video to Create Empathetic Response
Matthew Hollick, Christian Acheampong, Mahdi Ahmed, Daphne Economou, Jeffrey Ferguson
Watch the presentation video

Presenters
avatar for Matthew Hollick

Matthew Hollick

Student, University of Westminster
I am Matthew Hollick a final year student (2020/2021) of Digital Media Development BSC (Hon) at the University of Westminster. My former experience within the computer science industry includes 5 plus years of IT support and management for various organisations. In a few months I... Read More →


Tuesday June 1, 2021 8:00am - 9:00am EDT
Expo & Convention Center iLRN Virtual Campus, powered by Virbela

8:00am EDT

Poster Session: A Look Back at Creating Shared Artists' Worlds in the CAVE
A Look Back at Creating Shared Artists' Worlds in the CAVE
Dave Pape

Presenters

Tuesday June 1, 2021 8:00am - 9:00am EDT
Expo & Convention Center iLRN Virtual Campus, powered by Virbela

8:00am EDT

Poster Session: A Model for Learning in Interactive and Immersive Virtual Environments
A Model for Learning in Interactive and Immersive Virtual Environments
Brad Thompson

Presenters
avatar for Brad Thompson

Brad Thompson

Graduate Student Researcher, University of California, Santa Cruz


Tuesday June 1, 2021 8:00am - 9:00am EDT
Expo & Convention Center iLRN Virtual Campus, powered by Virbela

8:00am EDT

Poster Session: A Preliminary Eye Tracking and HMD Orientation Comparison to Determine Focus on a Cardiac Auscultation Training Environment
A Preliminary Eye Tracking and HMD Orientation Comparison to Determine Focus on a Cardiac Auscultation Training Environment
Shawn Matthews(1), Kody Wood(1), Alvaro Joffre Uribe Quevedo(1), Bill Kapralos(1), Adam Dubrowski(1), Norman Jaimes(2), Fahad Alam(3), David Rojas(4)
Watch the presentation video


Tuesday June 1, 2021 8:00am - 9:00am EDT
Expo & Convention Center iLRN Virtual Campus, powered by Virbela

8:00am EDT

Poster Session: An Intelligent Immersive Learning System Using AI, XR and Robots
An Intelligent Immersive Learning System Using AI, XR and Robots
Louis Nisiotis(1), Lyuba Alboul(2) 

Presenters
avatar for Louis Nisiotis

Louis Nisiotis

Lecturer, University of Central Lancashire, Cyprus Campus
Hey there, I am Lecturer in Computing at the University of Central Lancashire, Cyprus campus. I am the deputy course leader of BSc Computing, and responsible for teaching Games Development and Computer Graphics. My current research work focus on virtual environments and immersive... Read More →


Tuesday June 1, 2021 8:00am - 9:00am EDT
Expo & Convention Center iLRN Virtual Campus, powered by Virbela

8:00am EDT

Poster Session: Augmented Reality Enriched Project Guide For Mechanical Engineering Students
Augmented Reality Enriched Project Guide For Mechanical Engineering Students
Radu Comes, Calin Neamtu, Zsolt Levente Buna 

Presenters
avatar for Radu Comes

Radu Comes

Lecturer, Technical University of Cluj-Napoca
I am an industrial engineer interested in developing new skills and expertise in product and software development. My research is focused on 3D scanning, computer aided design, virtual reality and augmented reality.



Tuesday June 1, 2021 8:00am - 9:00am EDT
Expo & Convention Center iLRN Virtual Campus, powered by Virbela

8:00am EDT

Poster Session: Design and Evaluation of 360° VR Immersive Interactions in Nursing Education
Design and Evaluation of 360° VR Immersive Interactions in Nursing Education
Jinsil Hwaryoung Seo, Caleb Kicklighter, Brittany Garcia, Soo Wan Chun, Elizabeth Wells-Beede 

Presenters
JH

Jinsil Hwaryoung Seo

Associate Professor, Texas A&M University
Interactive Artist/Designer/Researcher


Tuesday June 1, 2021 8:00am - 9:00am EDT
Expo & Convention Center iLRN Virtual Campus, powered by Virbela

8:00am EDT

Poster Session: Development of Immersive Nursing Skills Learning System and Evaluation of Learning Effectiveness
Development of Immersive Nursing Skills Learning System and Evaluation of Learning Effectiveness
Yi Chou Tsai, Gwan Ling Lin, Chi Cheng Cheng
Watch the presentation video

Presenters
YT

Yi-Chou Tsai

Cardinal Tien Junior College of Healthcare and Management
GL

Gwan Ling Lin

Cardinal Tien Junior College of Healthcare and Management


Tuesday June 1, 2021 8:00am - 9:00am EDT
Expo & Convention Center iLRN Virtual Campus, powered by Virbela

8:00am EDT

Poster Session: Digital Twin and Gamification for Designing an Educational Lab for Circular Economy
Digital Twin and Gamification for Designing an Educational Lab for Circular Economy
Samira Keivanpour

Presenters
SK

Samira Keivanpour

Polytechnique Montreal


Tuesday June 1, 2021 8:00am - 9:00am EDT
Expo & Convention Center iLRN Virtual Campus, powered by Virbela

8:00am EDT

Poster Session: Effects of Conversational Interaction on In-Service Teacher Experience in Virtual Reality Classroom Simulation for Teacher Training
Effects of Conversational Interaction on In-Service Teacher Experience in Virtual Reality Classroom Simulation for Teacher Training
Eunbyul Yang, Chaeyeon Kim, Jeeheon Ryu 

Presenters
avatar for Eunbyul Yang

Eunbyul Yang

graduate student, Chonnam National University


Tuesday June 1, 2021 8:00am - 9:00am EDT
Expo & Convention Center iLRN Virtual Campus, powered by Virbela

8:00am EDT

Poster Session: Enhancing Training in Virtual Reality with Hand Tracking and a Real Tool
Enhancing Training in Virtual Reality with Hand Tracking and a Real Tool
Joy Gisler(1), Valentin Holzwarth(2), Hirt Christian(1), Andreas Kunz(1) 

Presenters
avatar for Joy Gisler

Joy Gisler

PhD Student, ETH Zurich


Tuesday June 1, 2021 8:00am - 9:00am EDT
Expo & Convention Center iLRN Virtual Campus, powered by Virbela

8:00am EDT

Poster Session: Experiencing COVID-19 Through Virtual Reality: The Patient’s Perspective
Experiencing COVID-19 Through Virtual Reality: The Patient’s Perspective
Heather Thomson
Watch the presentation video

Presenters
HT

Heather Thomson

Assistant Professor, Teaching Stream, University of Toronto


Tuesday June 1, 2021 8:00am - 9:00am EDT
Expo & Convention Center iLRN Virtual Campus, powered by Virbela

8:00am EDT

Poster Session: Exploring VR Conference Navigation Employing Audio Cues
Exploring VR Conference Navigation Employing Audio Cues
Gil Robern, Alvaro Joffre Uribe Quevedo, Peter Coppin, Teresa Lee, Mahadeo Sukai, Robert Ingino
Watch the presentation video


Tuesday June 1, 2021 8:00am - 9:00am EDT
Expo & Convention Center iLRN Virtual Campus, powered by Virbela

8:00am EDT

Poster Session: Fire-Up Innovative Virtual Environments: Designing Simulations for Fire Investigators in Training
Fire-Up Innovative Virtual Environments: Designing Simulations for Fire Investigators in Training
Rachel Ralph, Centre for Digital Media, Canada;.
Watch the presentation video

Presenters
avatar for Rachel Ralph

Rachel Ralph

Faculty, Centre for Digital Media
I am very passionate about digital media and its growth and value. Currently I am supervising graduate student teams as a faculty member in project management, account management, strategist ideas, etc. while they work on a variety digital media projects (i.e., web platforms, websites... Read More →


Tuesday June 1, 2021 8:00am - 9:00am EDT
Expo & Convention Center iLRN Virtual Campus, powered by Virbela

8:00am EDT

Poster Session: Immersing E-Facilitators in Training: The Perspective of Project FAVILLE – Facilitators of Virtual Learning
Immersing E-Facilitators in Training: The Perspective of Project FAVILLE – Facilitators of Virtual Learning
Susanne Lattke(2), Leonel Morgado(1), Ana Paula Afonso(3), Filipe Penicheiro(3), Lina Morgado(3), José António Moreira(1) 

Presenters
avatar for Leonel Morgado

Leonel Morgado

Assistant Professor / Senior Researcher, Universidade Aberta / INESC TEC
Leonel Morgado is Assistant Professor with Habilitation, at the Portuguese Open University, where he lectures on research methods, programming, and the use of virtual worlds. He is also a board member of the international research association, Immersive Learning Research Network... Read More →


Tuesday June 1, 2021 8:00am - 9:00am EDT
Expo & Convention Center iLRN Virtual Campus, powered by Virbela

8:00am EDT

Poster Session: Is Virtual Reality Simulation Ineffective for Skill Acquisition Training?
Is Virtual Reality Simulation Ineffective for Skill Acquisition Training? 
Museok Jeong, Sungmin Lim, Taehyeong Lim, Jeeheon Ryu
Watch the presentation video

Presenters
MJ

Museok Jeong

Master's Student, Chonnam National University


Tuesday June 1, 2021 8:00am - 9:00am EDT
Expo & Convention Center iLRN Virtual Campus, powered by Virbela

8:00am EDT

Poster Session: Motivation in Virtual Reality Chinese Language Learning in the Context of COVID-19
Motivation in Virtual Reality Chinese Language Learning in the Context of COVID-19
Chih-Nuo Grace Chao, Siu-Yung Morris Jong, Tsun-Hin, Eric Luk 

Presenters
avatar for Chih-Nuo Grace Chao

Chih-Nuo Grace Chao

Research Associate, The Chinese University of Hong Kong


Tuesday June 1, 2021 8:00am - 9:00am EDT
Expo & Convention Center iLRN Virtual Campus, powered by Virbela

8:00am EDT

Poster Session: Photogrammetry within Virtual Reality
Photogrammetry within Virtual Reality
Sabrina Rodriguez, Abel A. Fernandez, Ryan A. Damerell 

Presenters
SR

Sabrina Rodriguez

Graduate Student, University of the Pacific


Tuesday June 1, 2021 8:00am - 9:00am EDT
Expo & Convention Center iLRN Virtual Campus, powered by Virbela

8:00am EDT

Poster Session: Supporting Software Engineering Education through Immersive Learning
Supporting Software Engineering Education through Immersive Learning
Filipe Arantes Fernandes, Cláudia Werner 

Presenters
avatar for Filipe Arantes Fernandes

Filipe Arantes Fernandes

Federal University of Rio de Janeiro
I am PhD student at University Federal of Rio de Janeiro (UFRJ) - Brazil. My research area is Software Engineering Education (SEE) and my studies is towards to application Immersive Learning in SEE.


Tuesday June 1, 2021 8:00am - 9:00am EDT
Expo & Convention Center iLRN Virtual Campus, powered by Virbela

8:00am EDT

Poster Session: Synapse VR: Catalyzing Collaboration through Immersive Learning
Synapse VR: Catalyzing Collaboration through Immersive Learning
Cat Flynn, Seth Corrigan, Faby Gagne
Watch the presentation video

Presenters
avatar for Cat Flynn

Cat Flynn

Director of Learning Science, Southern New Hampshire University
I'm the Director of Learning Science at Southern New Hampshire University's SNHU Labs R&D unit. As we look ahead to the future of higher education, I'm passionate about applying findings from the learning sciences to help every learner succeed.
FG

Faby Gagne

Executive Director of SNHU Labs, Southern New Hampshire University
I oversee SNHU Labs, the R&D unit of the Innovation Center at Southern New Hampshire University, a private, nonprofit, accredited institution with more than 3,000 on campus students, over 135,000 online students. My team conducts theoretical and empirical research grounded in learning... Read More →
SC

Seth Corrigan

Senior Director of Research and Development, Southern New Hampshire University


Tuesday June 1, 2021 8:00am - 9:00am EDT
Expo & Convention Center iLRN Virtual Campus, powered by Virbela

8:00am EDT

Poster Session: Teaching Invisible Phenomena and Virtual Experiments: Immersion or Augmentation?
Teaching Invisible Phenomena and Virtual Experiments: Immersion or Augmentation?
Marie-Luce Bourguet, Maria Romero-Gonzalez
Watch the presentation video

Presenters
avatar for Marie-Luce Bourguet

Marie-Luce Bourguet

Senior Lecturer, Queen Mary University of London


Tuesday June 1, 2021 8:00am - 9:00am EDT
Expo & Convention Center iLRN Virtual Campus, powered by Virbela

8:00am EDT

Poster Session: The Use of Plane-Detection Augmented Reality in Learning Geometry
The Use of Plane-Detection Augmented Reality in Learning Geometry
Hunhui Na
Watch the presentation video

Presenters
avatar for Hunhui Na

Hunhui Na

Ph.D. Student, Florida State University
I am a Ph.D. student in Instructional Systems and Learning Technologies at Florida State University.I believe technology can benefit the way we teach and students learn.My research interests are:- Implementing immersive technologies (VR, AR) into the classroom context- Digital game-based... Read More →


Tuesday June 1, 2021 8:00am - 9:00am EDT
Expo & Convention Center iLRN Virtual Campus, powered by Virbela

8:00am EDT

Poster Session: Use of Active Learning Through the ICAP Framework in Online STEM Courses and its Impact on Students' Self-Efficacy and STEM Identity
Use of Active Learning Through the ICAP Framework in Online STEM Courses and its Impact on Students' Self-Efficacy and STEM Identity
Blair Stamper
Watch the presentation video

Presenters
BS

Blair Stamper

Instructional Designer, University of North Carolina at Charlotte
Blair is an Instructional Designer (ID) on the Course Development Team within the Center for Teaching and Learning. As an ID, she works with faculty to create student-centered and active online courses that align with QM standards and are designed for all students to be successful.Blair... Read More →


Tuesday June 1, 2021 8:00am - 9:00am EDT
Expo & Convention Center iLRN Virtual Campus, powered by Virbela

8:00am EDT

Poster Session: Using Immersive Virtual Reality for Field Service Telecommunications Engineers Training
Using Immersive Virtual Reality for Field Service Telecommunications Engineers Training
Ozkan Cem Bahceci, Anasol Peña-Rios
Watch the presentation video

Presenters
avatar for Ozkan Cem Bahceci

Ozkan Cem Bahceci

AI & Immersive Technologies Research Specialist, BT Research Labs


Tuesday June 1, 2021 8:00am - 9:00am EDT
Expo & Convention Center iLRN Virtual Campus, powered by Virbela

8:00am EDT

Poster Session: VR-Enabled Pedagogy in a First-Year Seminar
VR-Enabled Pedagogy in a First-Year Seminar
Qianou Ma, Lauren Herckis
Watch the presentation video

Presenters
avatar for Qianou (Christina) Ma

Qianou (Christina) Ma

Carnegie Mellon University


Tuesday June 1, 2021 8:00am - 9:00am EDT
Expo & Convention Center iLRN Virtual Campus, powered by Virbela

8:00am EDT

Poster Session: WebXR to Support Student Wellbeing and Anxiety
WebXR to Support Student Wellbeing and Anxiety
Mhanaj Hossain, Daphne Economou, Jeffrey Ferguson
Watch the presentation video

Presenters
avatar for Mhanaj Hossain

Mhanaj Hossain

Student, University of Westminster
My name is Mhanaj and I am Computer Science Student, finishing my last year of studies at the University ofWestminster.I have a passion towards the world of design, specifically the Computer Science side. I enjoy creating anddesigning projects that have a purpose to help people.My... Read More →
avatar for Daphne Economou

Daphne Economou

Senior Lecturer, University of Westminster
I have 20 years’ teaching and research experience in higher education, in the areas of HCI, Mobile UX, Web Design and Development, and in VR. I am particularly interested in the use and the design of VR/AR platforms to engage effectively learners in educational tasks and empowering... Read More →


Tuesday June 1, 2021 8:00am - 9:00am EDT
Expo & Convention Center iLRN Virtual Campus, powered by Virbela

10:00am EDT

Virtual Campus Partners with the Chief Operating Officer
  • What is an iLRN Virtual Campus Partner
  • Would you like to know more about moving onto Campus and taking up residence with us?  
  • How could the Virtual Campus host my upcoming event?

We'd LOVE to tell you all about it!

Let's meet in the Expo Hall entrance and wander back to the lovely garden towards the back of the Hall.  Our current partners are invited to meet you and tell you what it is like to work everyday in virtual!

Presenters
avatar for Heather Dodds

Heather Dodds

Chief Operating Officer, Immersive Learning Research Network
Chief Operating Officer at the Immersive Learning Research NetworkID and UX in VRFollower of JesusExperienced virtual team leader with a servant leadership philosophyCompassionate & enthusiastic research design advocateVR, VW, XR researcher and designerProblem-solver with empathetic... Read More →



Tuesday June 1, 2021 10:00am - 11:00am EDT
Expo & Convention Center iLRN Virtual Campus, powered by Virbela

2:00pm EDT

Guided Virtual Adventure: ScienceVR: Lewis Carroll's Riddles and Games of Logic
Carroll's Riddles: The Game of Logic is a fantastical WebXR world based on the works of British logician and writer Lewis Carroll (1832-1898). You are invited on a journey to become immersed in Carroll’s mental landscape, led by Alice and the White Rabbit. Upon entering the virtual world, you meet others for a Tea Party before embarking on your quest to solve riddles and puzzles. Aided with an interactive Carroll Diagram, you travel through a garden by tackling logic riddles. This immersive journey is unlike any other, pushing the limits of your imagination and challenging you to find logic in a nonsensical world.    

Simple steps to join: Go online to the event link posted at the event time; no registration required!

https://hubs.sciencevr.com/SNc4fuh/lewis-carrolls-logical-garden

Presenters

Tuesday June 1, 2021 2:00pm - 3:00pm EDT
Mozilla Hubs
 
Wednesday, June 2
 

10:00am EDT

Guided Virtual Adventure: Modest Tree Xplorer: Turn Your Curriculum into An XR Experience
 https://www.youtube.com/watch?v=oqbjsRYg2QU

With robust and intuitive features, Xplorer puts the power to create interactive XR presentations back into the hands of the subject matter experts - you. By allowing you to apply simple, drag-and-drop features to your own content, Xplorer enables you to build visually stunning, interactive, and highly engaging presentations for any platform, simply, quickly, cost-effectively, and with minimal time-to-field. In this guided tour, you'll enter an Xplorer lesson from your own device where you can fully engage and interact within the environment while we walk you through the XR presentation creation process and demonstrate the benefits and learning outcomes.

Please download the Xplorer app, register your email address, and verify your email prior to the start of each session .

https://www.xplorer.studio

Presenters
avatar for Laura Bohnert

Laura Bohnert

Director of Public Relations and Marketing, Modest Tree
As the director of PR and Marketing at Modest Tree, I regularly engage in industry and public discussions, as well as research initiatives, regarding the impact of immersive technologies. A former instructor and PhD Candidate, I am excited to chat about the potential impact XR will... Read More →


Wednesday June 2, 2021 10:00am - 11:00am EDT
Xplorer Studio
 
Thursday, June 3
 

7:00am EDT

Guided Virtual Adventure: VEDS - Virtual Experience Design Space
The Virtual Experience Design Space (VEDS) is an ever-evolving space in Mozilla Hubs to help vlearning practioners and stakeholders think through the key design elements of a virtual experience whilst being in a virtual environment. The space takes a number of different design tools and allows users to use them as a basis for discussion, with users accessing the space from their WebXR compatible browser of VR headset. The space currently includes 4 different design tools: a dichotomies space (where you can rank different features - such as linear/freeform or synchronous/asynchronous - against a variety of different design factors - such as cost, importance, time, risk), Sara de Freitas's 4D framework for vLearning design, Bob Stone's 3 Fidelities model and Bybee's 5E eLearning design model. Hubs has its own set of generic collaboration tools which can be used alongside these models, and a few useful extra elements are provided. The session will guide participants through the different models and how to use them in the design of immersive 3D experiences. The space is on 24/7 public access and participants (and all iLRN delegates) are free to use the space afterwards in their own activities.

https://dadenblog.blogspot.com/2021/02/introducing-veds-mozilla-hubs-based.html 

Presenters
avatar for David Burden

David Burden

Principal Consultant, Daden Limited
Working in 3D immersive environments since 1996.


Thursday June 3, 2021 7:00am - 8:00am EDT
Mozilla Hubs

4:00pm EDT

Guided Virtual Adventure: ScienceVR: Lewis Carroll's Riddles and Games of Logic
Carroll's Riddles: The Game of Logic is a fantastical WebXR world based on the works of British logician and writer Lewis Carroll (1832-1898). You are invited on a journey to become immersed in Carroll’s mental landscape, led by Alice and the White Rabbit. Upon entering the virtual world, you meet others for a Tea Party before embarking on your quest to solve riddles and puzzles. Aided with an interactive Carroll Diagram, you travel through a garden by tackling logic riddles. This immersive journey is unlike any other, pushing the limits of your imagination and challenging you to find logic in a nonsensical world.    

Simple steps to join: Go online to the event link posted at the event time; no registration required!

https://hubs.sciencevr.com/SNc4fuh/lewis-carrolls-logical-garden

Presenters

Thursday June 3, 2021 4:00pm - 5:00pm EDT
Mozilla Hubs
 
Friday, June 4
 

11:30am EDT

Guided Virtual Adventure: AltSpace VR: Guided Mindfulness Imagery Adventure to Enhance Emotional Wellbeing

https://www.eventbrite.com/e/ilrn-tour-a-guided-environmental-mindfulness-wellbeing-practice-tickets-156106961123

During the guided mindfulness practice, participants will be engaging in listening to the guided imagery practice and will be invited to participate in the mindful breathing, movement, and observation practice. The Guided Mindful Rainbow Practice and the Somewhere Over the Rainbow movement practice will be nourish and cultivate emotional and physical wellbeing in the virtual world and transferable to the physical-real world after the adventure. The intention of this guided practice adventure is to influence personal wellbeing and contribute to enhancing positive, social connections in the virtual world.

https://account.altvr.com/events/1695949133904347650

Tour capacity: 15

Presenters
RR

Roxann Riskin

Learning Experience Coach & Mindfulness Educator, NOVO Ed


Friday June 4, 2021 11:30am - 12:30pm EDT
AltSpaceVR
 
Saturday, June 5
 

2:00pm EDT

Guided Virtual Adventure: ScienceVR: Lewis Carroll's Riddles and Games of Logic
Carroll's Riddles: The Game of Logic is a fantastical WebXR world based on the works of British logician and writer Lewis Carroll (1832-1898). You are invited on a journey to become immersed in Carroll’s mental landscape, led by Alice and the White Rabbit. Upon entering the virtual world, you meet others for a Tea Party before embarking on your quest to solve riddles and puzzles. Aided with an interactive Carroll Diagram, you travel through a garden by tackling logic riddles. This immersive journey is unlike any other, pushing the limits of your imagination and challenging you to find logic in a nonsensical world.    

Simple steps to join: Go online to the event link posted at the event time; no registration required!

https://hubs.sciencevr.com/SNc4fuh/lewis-carrolls-logical-garden

Presenters

Saturday June 5, 2021 2:00pm - 3:00pm EDT
Mozilla Hubs

4:00pm EDT

Guided Virtual Adventure: Second Life: Discover problem-solving abilities to confront life threatening challenges in the Quest for the Galaxy Language
In this adventure people will discover universal problem-solving abilities to confront life threatening challenges. It is presented as a science fiction story that began with a visit from Extraterrestrials who appeared as Avatars on Inspiration Island in Second Life and encouraged people to learn the Galaxy Language. The ETs left guidelines for creating a visual and musical language to help hold onto the value of life even in the worst of times. The guidelines are presented as questions to explore in a set of six Magic Drums and a Community Drum. The Drums represent ancient traditions of communicating with sound and images as people share their ideas and stories as examples of the Galaxy Language. Join our quest and share ideas for problem-solving methods in these challenging times.

Presenters
KB

Kara Bennett

Psychologist, Elder Voices


Saturday June 5, 2021 4:00pm - 5:00pm EDT
Second Life
 
Sunday, June 6
 

10:00am EDT

Guided Virtual Adventure: Art, Design, & Education - Workshopping your own Workshop
Platform/environment website
https://framevr.io/teaching

Tour guide(s)/leader(s)
Steve Guynup

Tour group capacity
6

Description
We've created a set of free virtual assets that can be used by entry level users to create their own custom education experiences. In our ILRN adventure, we'll run through Story Mazes, Discussion Boards, Class Space Presentations, and learning activities such as VR Refrigerator Magnet Poetry.

Target audience sector
K-12 education, Career/vocational and technical education, Higher education, Corporate training / enterprise learning, Community health and/or patient education, Informal and/or lifelong learning

Supported devices
Desktop/laptop - Windows, Desktop/laptop - Mac, Desktop/laptop - Linux or UNIX

Platform/environment access
Please explore FrameVR.io and create a free account. An account will be needed for you to edit worlds and import images.

Presenters
avatar for Steve Guynup

Steve Guynup

Hayfield Isovista
For the past decade, Isovista.org has run classes and internships in VR Art & Design in a Web3D/VR class space. Interns model virtual art installations and we share VR history, theory, and current works to push their creativity.>>Access Showcase contribution... Read More →


Sunday June 6, 2021 10:00am - 11:00am EDT
FrameVR https://framevr.io/poetry

7:00pm EDT

Guided Virtual Adventure: Art, Design, & Education - Workshopping your own Workshop
Platform/environment website
https://framevr.io/teaching

Tour guide(s)/leader(s)
Steve Guynup

Tour group capacity
6

Description
We've created a set of free virtual assets that can be used by entry level users to create their own custom education experiences. In our ILRN adventure, we'll run through Story Mazes, Discussion Boards, Class Space Presentations, and learning activities such as VR Refrigerator Magnet Poetry.

Target audience sector
K-12 education, Career/vocational and technical education, Higher education, Corporate training / enterprise learning, Community health and/or patient education, Informal and/or lifelong learning

Supported devices
Desktop/laptop - Windows, Desktop/laptop - Mac, Desktop/laptop - Linux or UNIX

Platform/environment access
Please explore FrameVR.io and create a free account. An account will be needed for you to edit worlds and import images.

Presenters
avatar for Steve Guynup

Steve Guynup

Hayfield Isovista
For the past decade, Isovista.org has run classes and internships in VR Art & Design in a Web3D/VR class space. Interns model virtual art installations and we share VR history, theory, and current works to push their creativity.>>Access Showcase contribution... Read More →


Sunday June 6, 2021 7:00pm - 8:00pm EDT
FrameVR https://framevr.io/poetry
 
Monday, June 7
 

10:00am EDT

Guided Virtual Adventure: Art, Design, & Education - Workshopping your own Workshop
Platform/environment website
https://framevr.io/teaching

Tour guide(s)/leader(s)
Steve Guynup

Tour group capacity
6

Description
We've created a set of free virtual assets that can be used by entry level users to create their own custom education experiences. In our ILRN adventure, we'll run through Story Mazes, Discussion Boards, Class Space Presentations, and learning activities such as VR Refrigerator Magnet Poetry.

Target audience sector
K-12 education, Career/vocational and technical education, Higher education, Corporate training / enterprise learning, Community health and/or patient education, Informal and/or lifelong learning

Supported devices
Desktop/laptop - Windows, Desktop/laptop - Mac, Desktop/laptop - Linux or UNIX

Platform/environment access
Please explore FrameVR.io and create a free account. An account will be needed for you to edit worlds and import images.

Presenters
avatar for Steve Guynup

Steve Guynup

Hayfield Isovista
For the past decade, Isovista.org has run classes and internships in VR Art & Design in a Web3D/VR class space. Interns model virtual art installations and we share VR history, theory, and current works to push their creativity.>>Access Showcase contribution... Read More →


Monday June 7, 2021 10:00am - 11:00am EDT
FrameVR https://framevr.io/poetry

7:00pm EDT

Guided Virtual Adventure: Art, Design, & Education - Workshopping your own Workshop
Platform/environment website
https://framevr.io/teaching

Tour guide(s)/leader(s)
Steve Guynup

Tour group capacity
6

Description
We've created a set of free virtual assets that can be used by entry level users to create their own custom education experiences. In our ILRN adventure, we'll run through Story Mazes, Discussion Boards, Class Space Presentations, and learning activities such as VR Refrigerator Magnet Poetry.

Target audience sector
K-12 education, Career/vocational and technical education, Higher education, Corporate training / enterprise learning, Community health and/or patient education, Informal and/or lifelong learning

Supported devices
Desktop/laptop - Windows, Desktop/laptop - Mac, Desktop/laptop - Linux or UNIX

Platform/environment access
Please explore FrameVR.io and create a free account. An account will be needed for you to edit worlds and import images.

Presenters
avatar for Steve Guynup

Steve Guynup

Hayfield Isovista
For the past decade, Isovista.org has run classes and internships in VR Art & Design in a Web3D/VR class space. Interns model virtual art installations and we share VR history, theory, and current works to push their creativity.>>Access Showcase contribution... Read More →


Monday June 7, 2021 7:00pm - 8:00pm EDT
FrameVR https://framevr.io/poetry
 
Tuesday, June 8
 

4:00pm EDT

Guided Virtual Adventure: Art, Design, & Education - Workshopping your own Workshop
Platform/environment website
https://framevr.io/teaching

Tour guide(s)/leader(s)
Steve Guynup

Tour group capacity
6

Description
We've created a set of free virtual assets that can be used by entry level users to create their own custom education experiences. In our ILRN adventure, we'll run through Story Mazes, Discussion Boards, Class Space Presentations, and learning activities such as VR Refrigerator Magnet Poetry.

Target audience sector
K-12 education, Career/vocational and technical education, Higher education, Corporate training / enterprise learning, Community health and/or patient education, Informal and/or lifelong learning

Supported devices
Desktop/laptop - Windows, Desktop/laptop - Mac, Desktop/laptop - Linux or UNIX

Platform/environment access
Please explore FrameVR.io and create a free account. An account will be needed for you to edit worlds and import images.

Presenters
avatar for Steve Guynup

Steve Guynup

Hayfield Isovista
For the past decade, Isovista.org has run classes and internships in VR Art & Design in a Web3D/VR class space. Interns model virtual art installations and we share VR history, theory, and current works to push their creativity.>>Access Showcase contribution... Read More →


Tuesday June 8, 2021 4:00pm - 5:00pm EDT
FrameVR https://framevr.io/poetry
 
Wednesday, June 9
 

11:00am EDT

Guided Virtual Adventure: Is the Amani Ready to Sail Safely?
Platform/environment website
https://www.kitely.com/virtual-world/Bethany-Winslow/Limiland
 
Tour guide(s)/leader(s)
Ms. Winslow, Bethany, bethany.winslow@sjsu.edu, San Jose State University
 
Tour group capacity
25
 
Description
Join a recon mission at Limiland, aboard a full scale cruise ship, in the OpenSim world of Kitely. This guided immersive virtual adventure was developed for cruise ship operations management students at a public university as an extra credit activity. Students who normally have the opportunity to visit a real cruise ship do not have this option during a pandemic. Also, online students have no such option at all. This large virtual cruise ship can be navigated with an avatar by anyone with a free OpenSim account and a free virtual world viewer. The purpose of this activity is to explore how immersive role play, the use of the provided inspector's checklist, and the embedded information in key locations on the ship helps students determine if the Amani is ready to sail in a post pandemic world. In particular, students are on the lookout for three COVID molecules with critical information about the lasting impact on the cruising industry in the areas of health, leadership, and finance.  Educators who attend this guided adventure will be able to see for themselves what desktop virtual worlds offer right now, compared with less accessible experiences designed solely for head mounted display use.
 
Target audience sector
Higher education, The target audience are educators who are interested in exploring and learning more about what different virtual world platforms offer in terms of immersive learning and engagement. This is particularly applicable to educators who want to see for themselves what desktop virtual worlds offers educators right now, compared with experiences designed solely for head-mounted display use.
 
Supported devices
Desktop/laptop - Windows, Desktop/laptop - Mac
 
Platform/environment access
To visit the Kitely virtual world you need a free account (Kitely or OpenSim) and a hypergrid enabled viewer. This is different from the one used to access Second life. (OpenSim worlds are the open-source versions of Second Life, so if you are familiar with SL you won't have any trouble in OS. If you have never used SL or a similar viewer, you will need time to get acquainted with this technology.) See the Google Doc linked below which walks you through how to choose between two options to visit us. You'll also find it has links to videos and other tutorials to help, if needed. https://docs.google.com/document/d/1VMGayNnWzxvzBCiHoya1IlSn3DAGw2UNy7rbrPm7MZg/edit?usp=sharing

Presenters
avatar for Bethany Winslow

Bethany Winslow

Instructional Designer, San Jose State University
Access Showcase contribution


Wednesday June 9, 2021 11:00am - 12:00pm EDT
Kitely

1:30pm EDT

Guided Virtual Adventure: Modest Tree Xplorer: Turn Your Curriculum into An XR Experience
https://youtu.be/COhgjuPg774

With robust and intuitive features, Xplorer puts the power to create interactive XR presentations back into the hands of the subject matter experts - you. By allowing you to apply simple, drag-and-drop features to your own content, Xplorer enables you to build visually stunning, interactive, and highly engaging presentations for any platform, simply, quickly, cost-effectively, and with minimal time-to-field. In this guided tour, you'll enter an Xplorer lesson from your own device where you can fully engage and interact within the environment while we walk you through the XR presentation creation process and demonstrate the benefits and learning outcomes.

Please download the Xplorer app, register your email address, and verify your email prior to the start of each session .

https://www.xplorer.studio

Presenters
avatar for Laura Bohnert

Laura Bohnert

Director of Public Relations and Marketing, Modest Tree
As the director of PR and Marketing at Modest Tree, I regularly engage in industry and public discussions, as well as research initiatives, regarding the impact of immersive technologies. A former instructor and PhD Candidate, I am excited to chat about the potential impact XR will... Read More →


Wednesday June 9, 2021 1:30pm - 2:30pm EDT
Xplorer Studio
 
Thursday, June 10
 

2:00pm EDT

Poster Session: Serious Games In Awareness Processes
Serious Games In Awareness Processes
Jennifer Betzabe Samaniego-Franco, Dunia Inés Jara-Roa, Enrique Alejandro Fuertes-Cevallos 

Presenters
avatar for Enrique Alejandro Fuertes-Cevallos

Enrique Alejandro Fuertes-Cevallos

Student, Private Technical University of Loja, Ecuador
My name is Alejandro Fuertes. I'm a student of Software Engineering from the Private Technical University of Loja, Ecuador. I'm currently studying the last semester of my career. I was the president of my career between 2020-2021. I am a member of the VR Club of our University since... Read More →


Thursday June 10, 2021 2:00pm - 3:00pm EDT
Expo & Convention Center iLRN Virtual Campus, powered by Virbela