Loading…
Tuesday, June 8 • 8:00am - 9:00am
Basic Research & Theory - Oral Presentations 8

Log in to save this to your schedule, view media, leave feedback and see who's attending!

Presentations

Teaching in VR and Cognitive Load: a Teacher’s Perspective
Sarune Savickaite, Elliot Millington
University of Glasgow, United Kingdom, Scotland
Watch the presentation video

Technology based learning offers a wide range of opportunities in education. However, technological applications pose additional processing demands on the learners’ cognitive resources (Kalyuga & Liu, 2015). High levels of cognitive load in high-tech situations are generally a result of several modes and sources of information being presented simultaneously. Learners are also required to to deal with the uncertainty and non-linear relationships. Instructions, clear procedures and best practise techniques can reduce cognitive load in high-tech environments. Many such environments allow a high degree of learner control, which is beneficial for advanced user, but increases cognitive load for the novice (Kalyuga & Liu, 2015).
Research on cognitive load in VR is dispersed over many specific areas (i.e., navigation, group processes, social interaction, virtual presence and more) and it has been challenging to determine how positive the effects of VR are. Increased CL in VR has been established (Lai & McMahan, 2020; Huang et al., 2020; Schrader and Bastiaens, 2012; Makransky, Terkildsen & Mayer, 2019; van del Land et al., 2013 to name a few), however, there is no consensus on how it can be reduced just yet. Moreover, majority of the literature examines only the learner’s perspective and does not consider the difficulty teacher face learning, adapting and presenting new material in VR. Further, it has been demonstrated that even experienced teachers encounter cognitive difficulties when asked to teach in novel contexts (Kim and Klassen, 2018).

Learning Through Play
Ryan Rosenthal
Rasmussen University, United States of America

This session will explore the parallels of game design and education. We will discuss the similarities in the experiences of students and gamers and how it can impact the classroom. Ideas on how to leverage expectations, advancements and progression will be presented.

Presenters
EM

Elliot Millington

PhD researcher, University of Glasgow
avatar for Sarune Savickaite

Sarune Savickaite

PhD researcher, University of Glasgow
Sarune Savickaite is a PhD candidate at the School of Psychology, University of Glasgow, funded by ESRC/SGSSS. Sarune started her Masters in Research Methods of Psychological Science in September 2018. Sarune previously completed BSc Hons in Psychology at the University of St Andrews.Sarune's... Read More →
RR

Ryan Rosenthal

Rasmussen University


Tuesday June 8, 2021 8:00am - 9:00am EDT
Circle of Scholars Assembly Hall iLRN Virtual Campus, powered by Virbela