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Wednesday, June 2 • 7:30pm - 8:30pm
Inclusion, Diversity, Equity, Access, & Social Justice - Special Session 1: Essential Ethics for Immersive Learning Practitioners

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Essential Ethics for Immersive Learning Practitioners
Daniel Livingstone
The Glasgow Shool of Artrica, United Kingdom
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This presentation will introduce essential ethical issues for XR practitioners working in educational, commercial or entertainment application areas. While many of the underlying ethical issues are fundamentally the same as those experienced with other digital technologies (such as games, virtual worlds, social media), the immersive nature of extended reality applications can bring issues into sharper relief with potentially more significant consequences. With a rich history of problematic use of information systems and growing awareness of how technology can help embed inequalities and inequities, ignorance is no excuse.
In this presentation, and the following discussion, we'll explore a range of case studies that highlight ethical challenges that XR developers are likely to encounter or where failure to consider issues has led to real problems and negative user experiences in XR. We will also explore published ethics guidelines and professional codes of conduct that may be helpful for XR practitioners.

Presenters
avatar for Daniel Livingstone

Daniel Livingstone

Reader in Games & Learning Technology, The Glasgow Shool of Art
Daniel Livingstone is a Reader in Games and Education Technology at The Glasgow School of Art, in the School of Simulation and Visualisation.Daniel is also the programme leader for the School's MSc in Serious Games and Virtual Reality.



Wednesday June 2, 2021 7:30pm - 8:30pm EDT
Circle of Scholars Assembly Hall iLRN Virtual Campus, powered by Virbela